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Fixed
Votes
25
Found in
5.0.0p2
Issue ID
684020
Regression
No
The lack of vertex attributes causes a crash on dynamic batching
Unity Player crashes when all the following conditions are fulfilled:
- Using OpenGL ES (2.0/3.0).
- Dynamic Batching is enabled.
- There is a vertex shader that needs a vertex color.
- A mesh without vertex color is given to that shader.
It’s reproducible on both iOS and Android devices. Note that it doesn’t reproduce when using Metal API.
Comments (12)
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frozenpepper
Oct 26, 2015 01:26
Still existing as of Unity 4.6.9 Open GL2 on iOs
qklxtlx
Sep 11, 2015 13:28
I'm using 5.1.1f and I can confirm this still exists
kenli
Sep 10, 2015 09:55
We have similar issue on Unity v4.6.8 for iOS IL2CPP build.
Is it already fixed on Unity 4 version, instead of Unity 5?
BenouKat
Jun 04, 2015 13:51
Can be the same thing ?
http://forum.unity3d.com/threads/unity-version-5-0-1-dynamic-batched-objects-randomly-disappear.321705/
If it is, it's still not resolved. Re-open the issue please.
Bilelmnasser
Jun 03, 2015 09:56
this still not resolved at unity 5.0.2 too with all current patchs
gshape
Apr 17, 2015 15:26
Unfortunately, this is not fixed in 5.0.1f1 still (for me at least).
Internet
Apr 14, 2015 16:36
Still experiencing this issue on iPad Air with Unity 5.0.1f1
twiesner
Apr 06, 2015 15:49
None of the temp fixes out there are working for me. Still occurring in 5.0.1 but issues have become more frequent with latest unity. Issue is related to the draw buffers.
LepR
Apr 05, 2015 22:22
Same problem happens to us. Dynamic batching works fine on Android/Web and even iPad mini 3, but crashes on iPad 4. Turning it off solves the problem
Tested with Unity 5.0.0p2 - 5.0.1
manny003
Apr 03, 2015 22:31
Just happened to me again. This time using the built in Unity primitive Quad mesh and the "Mobile/Transparent/Vertex Color" shader -- crash!!