Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0f4
Issue ID
684028
Regression
Yes
iOS Memory leak in GetPixels and GetPixels32
How to reproduce:
1. Open attached project
2. Open scene WebCamTest.unity
3. Build to iOS and run
- The app crashes with this error: Message from debugger: Terminated due to Memory Error
- There are also console warnings: WARNING -> applicationDidReceiveMemoryWarning()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
QuantumCalzone
Feb 11, 2016 02:28
I wondering if my bug is related to this one?
https://issuetracker.unity3d.com/issues/ios-application-crashes-while-allocating-memory-for-texture