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[Camera] Shadows are being incorrectly culled
Shadows are being incorrectly culled and will suddenly reappear as the camera moves. Reproduction Steps: 1. Run the scene 'ShadowTe... Read more
Object accelerating through AddForce(Vector3.zero)
-e: sphere object gets velocity over time and starts moving veeeery slow and builds up in speed, altough the vector is (0,0,0) -rep... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project 2. Select GameObject->3D Object -> Tree 3. IndexOutOfRangeException is caug... Read more
In Profiler GPU usage eats lots of memory
In Profiler GPU usage eats lots of memory 1 Create new project and open Profiler window 2 In Profiler Add Profiler-> GPU - GPU usa... Read more
Image effects with DX11 causes black screen in game view
1. Open project. 2. Open scene "test". 3. Notice that game view is black. 4. Change to DX9. 5. Now everything works as it should be.... Read more
OnTransformChildrenChanged() called twice
To reproduce the bug follow the steps 1. Open "case_688317-OnTransformChildrenChangedCalledTwice" project 2. Open "Main" scene 3. Ru... Read more
Rendering trees with shadows to an off-screen buffer breaks renderer
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity - Scene contains a few cameras as well as a few primitive... Read more
[Linux] realtime GI scene issues
-e: the realtime scene from the test project show several issues -repro: --build project --run on Linux --NOTICE: golden barrel is ... Read more
WebGL build fails with Chrome 42
-e: WebGL export fails on Chrome 42 -repro: --create simple project --run in Chrome 42 --NOTICE it fails Read more
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