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0
votes
Fixed

Sprite Editor - changing between the blue and green borders does not fee...

2D

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Feb 27, 2014

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Version/s: 4.6.0b3

Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows. To reproduce: - ... Read more

1
votes
Postponed

exporting a prefab and then importing it in another project changes the ...

Asset Import

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Feb 27, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Export Floor prefab (found in Assets folder) 3. Create new project 4. Import Floor prefab ... Read more

0
votes
Fixed

Application.LoadLevel() loads scene when called from Editor

Asset Loading

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Feb 27, 2014

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Version/s: 4.6.0b3

When Applcation.LoadLevel() is called in Editor from overridden MonoBehaivour method Reload() loads a scene into Editor. This should... Read more

0
votes
Fixed

No message if missing permissions to write license file (and Unity won't...

License

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Feb 27, 2014

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Version/s: 4.5.0a4

OS X: If you don't have permissions to write to /Library/Application Support/Unity, license file is simply not written and no messag... Read more

0
votes
Not Reproducible

creating a script and adding it to an object doesn't work (provides an ...

Project Browser/Hierarchy

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Open attached project 2. Create a new C# script 3. Add it to Main Camera (either to the new scene or in last stand... Read more

0
votes
Not Reproducible

Custom Font does not wrap correctly in uGUI Text component

Editor - Other

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Feb 26, 2014

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Version/s:

When using custom font in a uGUI Text component, wrap mode causes the next line of text to be displayed on top of the first line. Fo... Read more

0
votes
Duplicate

Reimport All spawns the error message: "m_PathToGUID.

Asset Import

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Feb 26, 2014

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Version/s: 4.6.0b3

Reimport All spawns the error message: "m_PathToGUID.count(goodPath) == 0" To reproduce: - Open attached project - Reimport All an... Read more

0
votes
Fixed

Changing between the Multiple and Single sprite import creates memory leak

Asset Import

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Feb 26, 2014

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Version/s: 4.6.0b3

Changing between the Multiple and Single sprite import settings created the following messages in Console: "!GetPersistentManager()... Read more

0
votes
Duplicate

[ExecuteInEditMode], OnDisable is called twice on startup

Scripting

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Feb 26, 2014

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Version/s: 4.3.3f1

Duplicate of case 557206 Steps to reproduce: - Load the scene "test" - Press play - Observe the log messages. There are two log me... Read more

0
votes
Fixed

Adding a sub-asset by code breaks an icon and the Inspector view

Assets Management

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Feb 26, 2014

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Version/s: 4.6.0b3

To reproduce: 1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'p... Read more

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