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1
votes
Fixed

Unity crashes when calling DestroyImmediate(this) in Editor script

Scripting

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Apr 24, 2011

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Version/s: 3.3.0f3

- Create an editor script (e.g. inspector window for a component) which calls DestroyImmediate(this) - Add this component to a game... Read more

0
votes
By Design

useGUILayout = false spams console

IMGUI

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Apr 15, 2011

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Version/s: 3.3.0f4

useGUILayout = false spams console. If a project uses GUILayout with MonoBehaviour.useGUILayout set to false, the console is spamme... Read more

0
votes
Won't Fix

Game view is being rendered on the water in the scene view.

Standard Assets

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Apr 06, 2011

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Version/s: 3.4.0a1

Game view is being rendered on the water in the scene view. Please view attached screenshots. Repro Steps: 1) Launch unity with B... Read more

0
votes
Postponed

Draw calls not being reclaimed from deactivated objects

Camera

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Mar 29, 2011

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Version/s:

Shouldn't the draw calls with de-activated Water3 be the same as not having Water3 at all? To test this... - Open the scene and ad... Read more

0
votes
Fixed
0
votes
Postponed

Mono compiler ICEs while attempting to compile the attached script

Mono

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Mar 22, 2011

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Version/s: 3.4.0a1

Mono compiler ICEs while attempting to compile the attached script. Reproducible simply by adding the script to the assets director... Read more

0
votes
Postponed

AssetPostprocessor - OnPostprocessModel doesn't allow postprocessing of ...

Asset Import

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Mar 16, 2011

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Version/s:

It looks like OnPostprocessModel is called before @ animation are added to the model, which means you can't postprocess these animat... Read more

0
votes
Fixed

Unity installer doesn't check for free space on disk

Deployment Management

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Mar 09, 2011

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Version/s:

It looks like Unity installer doesn't check if there is enough free space on disk. I just got an error when installing Unity - it fa... Read more

0
votes
Postponed

Double-clicking exceptions from within external assemblies not handled p...

Assets Management

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Mar 08, 2011

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Version/s: 3.3.0f4

Scenario: A method defined inside an external assembly throws an exception or does a Debug.Log. The user double-clicks the message i... Read more

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