Search Issue Tracker
Fixed
Votes
0
Found in
4.6.0b3
Issue ID
593676
Regression
No
Adding a sub-asset by code breaks an icon and the Inspector view
To reproduce:
1. Go to the Meshiah menu and click Create Empty - A new 'Mesh' object will be created and will appear with a blank 'paper' icon.
2. Select the asset - notice, that no inspector is shown
3. expand the asset and select the "Mesh_data" sub-asset, see that the correct inspector is shown.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment