Search Issue Tracker

0
votes
Fixed

Setting object's parent to null in Awake makes it invisible in the hiera...

Project Browser/Hierarchy

-

Sep 26, 2015

-

Version/s: 5.2.1p1

Steps to reproduce: 1. Open attached project2. Open scene "/Scenes/Bug"3. Expand "Directional Light" in the hierarchy and notice tha... Read more

5
votes
Won't Fix

[InputField] Caret is misplaced when using input field with layout groups

UI

-

Sep 25, 2015

-

Version/s: 5.2.1p1

Reproduction steps:1. Open attached project2. Open and play the "main" scene3. Press the "Spawn Windows" button4. Then press the "To... Read more

0
votes
Fixed

[MSAA] MSAA doesn't work with RenderToCubemap

Graphics - General

-

Sep 25, 2015

-

Version/s: 5.2.0p1

To reproduce:1. Open attached project2. Run TheGame scene3. Notice the Cubemaps look the same, although one of them is set to use MS... Read more

0
votes
Fixed
0
votes
Fixed

Asset importer error when calling AssetDatabase.Refresh during import of...

Asset Import

-

Sep 25, 2015

-

Version/s: 5.2.0p1

To reproduce:To Reproduce:1. Open the attached project in Unity.2. Copy the "TestDll/TestDll/bin/Debug/TestDll.dll" assembly into th... Read more

2
votes
Fixed

Editor crashes at VertexBufferD3D9::EndWriteVertices or CreateDirect3D11...

Graphics - General

-

Sep 25, 2015

-

Version/s: 5.2.1f1

To reproduce:1. Open the scene "PianoHero" in "Assets\Game\Scenes\PianoHero 3\PianoHero"2. Press "Play"3. After the scene loads, pre... Read more

0
votes
By Design

MD breaks on different method for function breakpoint

CodeEditors

-

Sep 25, 2015

-

Version/s: 5.3.0a5

-e: when you make a function breakpoint for Update() in a script MD debugger stops at another Update() from the editor 1st -repro:--... Read more

2
votes
Fixed

MovieTexture colors seem incorrect when compared to simple textures

Video

-

Sep 25, 2015

-

Version/s: 5.2.0f3

Steps to reproduce: 1. Open the attached project2. Open and play 'ColorTest' scene3. Notice the movie texture colors are not correct... Read more

0
votes
Fixed

[UNET] OnClientConnect doesn't get called when Time.timeScale is 0

Networking

-

Sep 25, 2015

-

Version/s: 5.2.0f3

Steps: 1. open the project2. build the project3. run one as host and other as client- green dot represents whether the game is pause... Read more

0
votes
Fixed

Increased texture memory usage on LoadRawTextureData

Graphics - General

-

Sep 25, 2015

-

Version/s: 5.2.1p1

If you use LoadRawTextureData to import an ETC texture instead Resources.Load, you will get more memory usage. Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.