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Editor hangs when processing materials
How to reproduce: 1. Open attached project2. Select a prefab in the Units directory3. Keep selecting prefabs until Unity hangs Read more
HingeJoint2d does not connect to the world if created via script
To reproduce:1. Open the attached repro.unitypackage2. Open the scene repro3. Enter play mode - notice the paper clip falls through ... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
Application.persistentDataPath returns different paths on Android in dev...
Application.persistentDataPath returns different paths depending whether Android build was development (then it returns storage/emul... Read more
Missing link in release notes 5.1b3
Find this sentence and notice that there is "blah" word in the middle of sentence: SDK integration in Preview mode, get started by v... Read more
iOS project fail running with error thrown
-e: see above, the error being thrown on running the project: Unable to find method UNetStaticUpdate in [UnityEngine.Networking.dll]... Read more
Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12".2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent".3. Sa... Read more
MovePosition: gravity moves transform, not rigidbody
To reproduce in the attached project: 1) Play the "mainscene" scene in the "Assets" folder2) Make sure the "Do Null Moves" box on th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask