Search Issue Tracker
By Design
Votes
0
Found in
4.6.1f1
Issue ID
660005
Regression
No
[RectTransformUtility] ScreenPointToLocalPointInRectangle returns wrong position if render mode is set to Screen Space-Overlay
Steps to reproduce this issue:
1. Open the attached project
2. Open 'BugReport' scene
3. It has a Canvas and a script which outputs local point in rect transform (using ScreenPointToLocalPointInRectangle) in the console
4. Play the scene
5. Click anywhere on the screen
6. Notice results in the console
7. Change Render Mode to 'ScreenSpace - Camera'
8. Click on the screen again
9. Expected results are now outputed
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Tortuap
Jan 19, 2018 14:24
Yes, this is by design a very poor API design. But here is the trick : "The cam parameter should be the camera associated with the screen point. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be null."
IgorAherne
Dec 18, 2017 14:56
It's not giving correct results. Period.
sdpgames
Jun 11, 2015 12:50
Bug by design ^^
XRA
Apr 16, 2015 07:08
wondering the same...
DarkPixel
Mar 10, 2015 13:41
Why the status is "By Design" ?