Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b18
Issue ID
660087
Regression
Yes
[iOS] EXC_BAD_ACCES when trying to access buffer from display other than Display.main
To Reproduce:
1. Open the attached project
uncomment these lines (DualDisplay.cs):
Display secondDisplay = Display.displays[1];
mainCamera.SetTargetBuffers (secondDisplay.colorBuffer, secondDisplay.depthBuffer);
2. Deploy to an iOS device and enable AirPLay mirroring.
3. Notice that xCode throes 'EXC_BAD_ACCES' error when trying to retrieve the secondDisplay buffer.
4. No Crash when accessing Display.main.colorBuffer/Depth (if those lines are left commented out).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment