Search Issue Tracker
AudioClip.LoadAudioData() never returns 'true'
How to reproduce: 1. Open attached project- Project contains an audio file and an Editor script which can preload audio clips2. Go t... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more
Scripts disappearing from UI elements on scene change
Steps to reproduce:1. Open attached project's scene "MainMenu" (Assets/Scenes)2. Errors "GameObject (named 'Canvas') references runt... Read more
AudioSource.PlayClipAtPoint - removed ability to play 3D sounds
To reproduce:1. Open attached project2. Open scene3. Press play4. Audio Source created by AudioSource.PlayClipAtPoint is 2D and ther... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
[Canvas] Screen Space - Camera canvas leak memory if the camera is disabled
To reproduce:1. Open attached project2. Open scene CanvasCameraTest. It has a camera space canvas that are set on a disabled camera3... Read more
Crash when applying changes to prefab after script renaming
- Open attached project- Drag prefab Prefabs\Vehicles\Abstract Tank.prefab to the Hierarchy to create an instance of it- On this ins... Read more
PlayerSettings: Toggle ColorSpace between linear & gamma causes InvalidO...
Steps to reproduce:1. Open the project.2. Load the scene 'Scene.Test' from Project->PremultiplyLinearIssue->Scenes.3. Access P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask