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Texture of tree depends on the color of the fog
Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more
[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...
1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more
Fill Amount doesn't properly de-fill Filled Sprites
How to reproduce: 1. Open attached project2. Open scene Demo.unity3. Play the scene4. Select the gameobject Canvas/Image5. Increase ... Read more
Ripple-like artifacts w/ directional light in faraway coordinates
Steps to reproduce:1. Download and open attached project "730845_repro.zip"2. Observe weird ripple like artifacts in scene view (if ... Read more
[2D Colliders] IgnoreLayerCollisions doesn't work if the object is alre...
To reproduce: 1. Open the project2. Play the scene3. See that the ball is sitting on the platform.4. Press "T" to toggle IgnoreLayer... Read more
[Backport to 5.2] Light Probes do not receive Precomputed Realtime GI wh...
To reproduce:1. Open attached project2. Open the "LightprobeBugScene"3. Build Lighting with only Precomputed Realtime GI checked usi... Read more
[Textures] PVRTC textures have blurry edges in Unity 5 that weren't pres...
Reproduction steps:1. Open attached project "compression_regress_unity466" with Unity 4.62. Open a copy of the same project with any... Read more
SetResolution causes black screen, incorrect rendering in DX11 and disap...
1. SetResolution regressions/issues in DX9 & DX11 in 5.22. DX9 has disappearing UI in 5.2 on resolution change (related to anoth... Read more
[Batching] Unlit shader changes drastically when cloning gameObject and ...
Steps to reproduce:1. Download and open attached project "WaterEffect.zip"2. Open "test" scene3. There are three "circle" object - o... Read more
[IL2CPP] Vector2.Distance returns different value between two constant p...
Reproduction steps:1. Open the attached project and play the "main" scene.- 402A27E960000000 is displayed2. Build and run the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present