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Fixed in 5.0.X

Votes

0

Found in

5.0.0b18

Issue ID

660538

Regression

No

Float literals are unnecessary rounded in GLSL

Shaders

-

When Unity translates shaders to GLSL, it prints float constants with 6 digits of precision. In some cases that is not quite enough; 7 or 8 digits would be better instead.

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