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Memory regression when loading Asset Bundles since 2022.2.21f1
Steps to reproduce:1. Open the attached user's project "MemoryTestProject.zip" with 2022.2.20f12. Build the project, run it, wait fo... Read more
Sub Graphs are missing in Shader Graph's "Create Node" menu when Unity ...
Reproduction steps:1. Open the attached project “SubGraphMissing”2. Open “Assets/test.shadergraph” in Shader Editor3. In the Shader ... Read more
Listview is scrolled to the wrong item when using “ScrollToItem” in a li...
How to reproduce:1. Open the user’s attached “My project (2).zip” project2. Enter Play Mode3. In the “Text Field,” insert “30”4. Obs... Read more
[HDRP] Garbage Collection issue with Ray Traced Reflections
Details on forum post here : https://forum.unity.com/threads/hdrp-dxr-garbage-and-performance.1449130/ Read more
VisualElement is applying "margin: auto" even when Display is set to none
Reproduction steps:1. Open project “IN-43965.zip”2. Open “IN-43965.uxml” in the project3. Observe the Viewport in the UI Builder Exp... Read more
[WebGL] FMOD errors in the browser console when audio is played with Pla...
Reproduction steps:1. Open the “OneShotBug“ project from internal notes2. Open the “Controllers” scene3. Ensure WebGL is the selecte... Read more
Text bug appears in console when starting play mode in Platform Asset
Create a 3D Core project Install the Platform asset (linked in notes) Navigate to demo: Assets > BayatGames > Free Platform Ga... Read more
The device selection menu does not respond to mouse clicks when trying t...
Reproduction steps:1. Open the "IN-44341.zip" project2. Open "Assets/Input/ShipControls.inputactions"3. In the "All Control Schemes"... Read more
Editor fps is reduced by half when more than 1 camera is enabled while i...
Steps to reproduce:1. Open the attached user's project "Xr Cam Performance Hell.zip"2. Connect Quest 2 to Oculus Link3. Make sure "D... Read more
ParallelCreateContactsJob uses 1-2 milliseconds when two GameObject AABS...
How to reproduce:1. Open the “Mesh_AABS_Bug“ project2. Open the “SampleScene”3. Open the Standalone Profiler (Window > Analysis &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject