Search Issue Tracker
Fixed in 2022.3.6f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a20
2023.3.0a1
Issue ID
UUM-40679
Regression
Yes
Memory regression when loading Asset Bundles since 2022.2.21f1
Steps to reproduce:
1. Open the attached user's project "MemoryTestProject.zip" with 2022.2.20f1
2. Build the project, run it, wait for the scene to load, take a memory snapshot and close the player and editor
3. Open the attached project with 2022.2.21f1
4. Build the project, run it, wait for the scene to load, take a memory snapshot and close the player and editor
5. Open both memory captures in comparison mode
6. In the memory profiler click on "All of memory" tab
7. Expand "Native Memory > Unity Sybsystems > SerializedFile > archive:/CAB-f10xxxx"
8. Note the size difference
Expected results: Asset bundle memory size is the same
Actual results: Asset bundle Memory size is higher in 2022.2.21f1 when compared to 2022.2.20f1
Reproducible on: 2021.3.27f1, 2022.2.21f1, 2022.3.2f1, 2023.1.0b18, 2023.1.1f1, 2023.2.0a15, 2023.2.0a20
Not reproducible: 2021.3.26f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text cursor remains visible when hovering over Command Line Arguments scrollbar in Unity Hub
- UI Builder’s "Background" icons for Repeat Y/X, Position X/Y and Slice Type are low quality and blurry in the Inspector window
- “X” button in Editor version search filter is difficult to see when Unity Hub theme is set to Dark
- [Android] The y-value of Input.mouseScrollDelta is positive when scrolling in both directions in the Player
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
Add comment