Search Issue Tracker
Fixed in 2022.3.6f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
0
Found in
2021.3.27f1
2022.3.2f1
2023.1.0f1
2023.2.0a20
2023.3.0a1
Issue ID
UUM-40679
Regression
Yes
Memory regression when loading Asset Bundles since 2022.2.21f1
Steps to reproduce:
1. Open the attached user's project "MemoryTestProject.zip" with 2022.2.20f1
2. Build the project, run it, wait for the scene to load, take a memory snapshot and close the player and editor
3. Open the attached project with 2022.2.21f1
4. Build the project, run it, wait for the scene to load, take a memory snapshot and close the player and editor
5. Open both memory captures in comparison mode
6. In the memory profiler click on "All of memory" tab
7. Expand "Native Memory > Unity Sybsystems > SerializedFile > archive:/CAB-f10xxxx"
8. Note the size difference
Expected results: Asset bundle memory size is the same
Actual results: Asset bundle Memory size is higher in 2022.2.21f1 when compared to 2022.2.20f1
Reproducible on: 2021.3.27f1, 2022.2.21f1, 2022.3.2f1, 2023.1.0b18, 2023.1.1f1, 2023.2.0a15, 2023.2.0a20
Not reproducible: 2021.3.26f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a14
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment