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[Linux][Editor] Color picker does not work
How to reproduce:1. Create a new project2. Choose Directional Light in the Hierarchy window3. In the Inspector window, use the color... Read more
[Editor] Highlighter does not work well
Hightlighter Feature does not work anymore 0. Using the default layout, select a game object in the Hiearchy window1. Open Bug> H... Read more
[Linux][Editor] The "Cancel Batch" button is always greyed out.
When the Editor doing importing magic, the progress window has a "Cancel Batch" button to cancel the process. However, this button c... Read more
[Editor] The Gizmo icon visibility in Scene view is controlled by the wr...
In the Scene window, the Gizmo visibility is controlled through a drop down menu on the top.However, the check boxes in the menu doe... Read more
[Linux][Editor] Perf when uncheck options in Preference window.
When uncheck options in Preference window, the Editor freezes for a few seconds. This does not happen when check any option. Repro:1... Read more
[Linux][Editor] Asset Store does not gain focus when clicked inside it.
Repro:1. Launch Editor with any project2. Open Asset Store (Ctrl + 9)3. Click in another window, Hierarchy for example.4. Click the ... Read more
No input appears when using keyboard character shortcuts with ALT-Code i...
How to reproduce:1. Create a new project2. In Hierarchy Window create a new GameObject3. Rename GameObject > input character usin... Read more
Subtractive Mixed Lighting used with a Static Shadows Only Object change...
How to reproduce:1. Open user-submitted project (SubtractiveStaticShadowOccluder)2. Open the SampleScene3. Open the Lighting Setting... Read more
Crashes on CachedReader::InitRead when reimporting a corrupted Prefab
How to reproduce:1. Open attached Unity project2. Reimport Assets/Water_Splashes/Prefabs/BigSplash_Size_B.prefab Reproducible with: ... Read more
[WebGL] Build crashes if metadata is too large
WebGL build fails to start with the following error messages: exception thrown: abort({}) at jsStackTrace@blob:http://localhost/067d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open