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No shadows using a custom shader on OpenGL
Steps to reproduce : - import the project attached using D3D9 - switch the build platform to standalone and notice that the object ... Read more
The delegate of On Click (Button) of Button (Script) called twice
Steps to reproduce : - import the project attached - open the scene "Widgets" and press play - press the "Button" and notice in the... Read more
[WP8] Collision2D.relativeVelocity is always 0,0
To reproduce: 1. Import repro package 2. Open scene repro. It has two ships and plays a sound when the Collision2D.relativeVelocity.... Read more
Sprite Packer documentation does not explain that sprites are split to d...
The user suggests to make documentation more explicit on packing sprites. It should explain that based on their packing tag, all spr... Read more
Wrong label appears in "Edit" menu for Undo/Redo when multiple objects a...
Steps to reproduce : - import the project attached - go to Test > Create object - go to Edit and notice that the label is "Undo Cre... Read more
Jerky/unresponsive scrolling in a ScrollView area with buttons
- Open attached project - Open "SimpleView" scene - Hit play - Try to drag vertically down on the top most button (press on the top ... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project - focus on the game view - hold shift and space to rapidly maximize and un maximize the... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce: 1. Create a uGUI button 2. Create a new On Click event 3. Set the camera as the object 4. Select the functions > Behav... Read more
UnityEvent dropdown shows oddly named setter properties in the function ...
To reproduce: 1. Create a new project 2. Create a uGUI button 3. Add a new event on click 4. Drag the main camera as the gameobject ... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce: 1. Open attached project 2. Open scene "BasicScene" 3. Enter play mode - note that the text is bright 4. Exit play mod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
- "Material '...' has _TexelSize / _ST texture properties which are not supported by 2D SRP Batcher...” warning is logged when the Shader is SRB Batcher compatible
- Crash on EnsureUniqueSiblingName when calling GameObjectUtility.EnsureUniqueNameForSibling() with a null argument
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'