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The RequireComponent attribute (in C#) does not add the component
- Create a class deriving from MonoBehaviour and add the [RequireComponent(typeof(MeshFilter))] attribute to the class. - Add the c... Read more
Importing does not recognize .txt files as resources in a resources folder
Steps to reproduce : - import the project attached - select "reimport all" - notice the warning in the console - reimport "CBX Game... Read more
Parented Camera breaks the Physics.Raycast command
Steps to reproduce : - import the project attached - play the scene - press the plus icons within the rectangles on both and press ... Read more
[Terrain] Texture applied to terrain splat alphamap appears twice as bright
Press play. Script MapHandler.js fetches height map from Google and terrain is sculpted according. Then the script fetches splat map... Read more
Audio Memory usage is incorrect in Profiler
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project "AudioMemoryUsage.unitypackage" and launch ... Read more
"var popupItems" with same label name are combined
To reproduce: - Open attached project and launch "scene" - Hit Play and select the Main Camera - In Inspector, toggle the "label" pa... Read more
Scenes are not imported correctly from Cinema 4D
Child objects end up with their texture no longer linked to a material. Read more
Hierarchy search with type is case sensitive
Steps to reproduce : - create a script and rename it "Gate" - create an object and also rename it "Gate" - attach the script to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics.IgnoreCollision method does not work when used on a disabled GameObject
- Empty data buffer gets passed to OnAudioFilterRead when using Video Player
- The Update() method gets called on a disabled script when added and disabled during runtime
- URP Decal instanced rendering breaks and spams warnings when it is enabled at runtime
- Ligtmaps disappear when entering the Play Mode