Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.3.0f2
Issue ID
981046
Regression
No
Timeline audio clips are played early when time scale is less than 1
How to reproduce:
1. Open Unity
2. Load tester-submitted project(TimeLineRepro.zip)
3. Open 'TimelineSync.unity' scene
4. Play the scene
5. Open 'New Timeline' located in scene hierarchy in Timeline window
6. Play timeline and wait for sound while also looking when it should start
Expected result: Every clip in the timeline is played at the right time despite time scale
Actual result: Audio clip played early while sprite is enabled at the right time
Reproducible with - 2017.1.0b2, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Could not test:
5.6.5f1 (Timeline is not included),
2017.1.0b1 (Audio is not played at all in the timeline)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment