Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.3.0f2
Issue ID
981046
Regression
No
Timeline audio clips are played early when time scale is less than 1
How to reproduce:
1. Open Unity
2. Load tester-submitted project(TimeLineRepro.zip)
3. Open 'TimelineSync.unity' scene
4. Play the scene
5. Open 'New Timeline' located in scene hierarchy in Timeline window
6. Play timeline and wait for sound while also looking when it should start
Expected result: Every clip in the timeline is played at the right time despite time scale
Actual result: Audio clip played early while sprite is enabled at the right time
Reproducible with - 2017.1.0b2, 2017.1.3f1, 2017.2.1p1, 2017.3.0p1, 2018.1.0b1
Could not test:
5.6.5f1 (Timeline is not included),
2017.1.0b1 (Audio is not played at all in the timeline)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list
- Crash on ProcessSceneBeforeExport when analyzing selected Addressables rules in a specific project
- HDR images are compressed incorrectly with default settings on Android Platform
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
Add comment