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0
votes
Fixed

fake auto-update channel shows in channel menu

Webplayer

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Mar 03, 2014

-

Version/s: 4.3.5

-e: to force-update the plugin itself an extra channel is made which is not supposed to show in the channel menu but it does -repro... Read more

0
votes
Fixed

NaCl support removed in 4.5, needs to go from docs too

Docs - Manual

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Mar 03, 2014

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Version/s: 4.5.0b4

-e: NaCl/Native Client will no longer be supported as of 4.5 and thus needs to be removed from the docs (I guess) -repro (what I fo... Read more

0
votes
Fixed

Empty project crashes when built with gle3

iOS

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Mar 03, 2014

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Version/s: 4.5.0b4

1. Create a new project or open the attached one 2. Player Settings -> Graphics Level -> "Automatic" OR "Force OpenGL ES 3.0" 3. Bui... Read more

0
votes
Fixed

When using Scoreloop API in current release, it crashes on

Blackberry

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Mar 03, 2014

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Version/s: 4.3.4f1

1) What happened When using Scoreloop API in current release, it crashes on device after 20 seconds. 2) How can we reproduce it usi... Read more

0
votes
Not Reproducible

UnityEvent doesn't handle inheritance in method arguments

2D

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Mar 02, 2014

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Version/s: 4.6.0b3

To reproduce: 1) Open the attached project 2) Load infectionUI.unity 3) Click play 4) Click 'Video' 5) Observe in the console that a... Read more

0
votes
Fixed

Unity Manual page about Searching needs to be updated

Docs - Manual

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Mar 02, 2014

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Version/s: 4.6.0b3

https://docs.unity3d.com/Documentation/Manual/Searching.html There have been many changes to how searching works that are not inclu... Read more

9
votes
By Design

[Materials] Material.mainTexture does not work on editor scripts

Scripting

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Mar 02, 2014

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Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material 3. Reimport ... Read more

3
votes
By Design

GameObject.FindGameObjectsWithTag() returns selected prefabs

Editor - Other

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Mar 02, 2014

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene "Example" 3. Enter play mode - a label shows how many gameobjects are there wit... Read more

0
votes
Fixed

Foreach statements allocate memory unnecessarily

Scripting

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Mar 01, 2014

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Version/s: 4.6.0b3

To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more

0
votes
Fixed

Application.CaptureScreenshot does not capture GUI if the superSize para...

2D

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Mar 01, 2014

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Version/s: 4.6.0b3

Project setup: A button that calls Application.CaptureScreenshot onClick. To reproduce: 1. Open a project that I've sent to the use... Read more

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