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fake auto-update channel shows in channel menu
-e: to force-update the plugin itself an extra channel is made which is not supposed to show in the channel menu but it does -repro... Read more
NaCl support removed in 4.5, needs to go from docs too
-e: NaCl/Native Client will no longer be supported as of 4.5 and thus needs to be removed from the docs (I guess) -repro (what I fo... Read more
Empty project crashes when built with gle3
1. Create a new project or open the attached one 2. Player Settings -> Graphics Level -> "Automatic" OR "Force OpenGL ES 3.0" 3. Bui... Read more
When using Scoreloop API in current release, it crashes on
1) What happened When using Scoreloop API in current release, it crashes on device after 20 seconds. 2) How can we reproduce it usi... Read more
UnityEvent doesn't handle inheritance in method arguments
To reproduce: 1) Open the attached project 2) Load infectionUI.unity 3) Click play 4) Click 'Video' 5) Observe in the console that a... Read more
Unity Manual page about Searching needs to be updated
https://docs.unity3d.com/Documentation/Manual/Searching.html There have been many changes to how searching works that are not inclu... Read more
[Materials] Material.mainTexture does not work on editor scripts
To reproduce: 1. Open attached project 2. In the assets, navigate to Materials > UI > Mari_DIFF and delete the material 3. Reimport ... Read more
GameObject.FindGameObjectsWithTag() returns selected prefabs
To reproduce: 1. Open attached project 2. Open scene "Example" 3. Enter play mode - a label shows how many gameobjects are there wit... Read more
Foreach statements allocate memory unnecessarily
To reproduce: 1) Open 'demo' scene 2) Enter playmode and record the scene in the Profiler. Observe that ForeachAllocTest.Update() al... Read more
Application.CaptureScreenshot does not capture GUI if the superSize para...
Project setup: A button that calls Application.CaptureScreenshot onClick. To reproduce: 1. Open a project that I've sent to the use... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException