Search Issue Tracker
Replace old PS parameters type with new one
New Particle System API introduced new parameters type, like MinMaxCurve and MinMaxGradient. Some of the parameters that were earlie... Read more
[AssetImport] When importing package from Unity4 to Unity5, in animation...
To reproduce:1. Open an empty project in Unity42. Import the package the user attached into the project (remove the .unsafe extensio... Read more
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy...
[MSE::Prefab highlight] Prefab GOs loses its indication in the hierarchy panel when multi-scenes are edited Steps to repro:1. Open t... Read more
Editor crashes with a very long multidimensional array
If there is a script that has a very long multidimensional array, Editor crashes on starting the play mode. For example, the attache... Read more
[Speedtree]Performance drop when using multiple Speedtree objects in Uni...
To reproduce:1) Open attached project and the scene in it on 5.32) Play it3) Open 'stats' window in game window4) Notice that the ga... Read more
[OSX][StackOverflow] Incorrectly written C# setter for a property causes...
Steps to reproduce: 1. Open the attached project on Mac2. Notice the script 'Boom.cs' has an error on line 123. Open and play 'Crash... Read more
Filled UI Image element display broken
To reproduce:1. Open attached project2. Select image gameobject3. Adjust fill amount4. Adjusting the fill amount will break the image Read more
Density tooltip doesn`t notify that zero is a special value that doesn`t...
If Density is set to 0, it is not involved in Mass calculation (is a special value). But tooltip does`t noisy about this fact Read more
Texture of tree depends on the color of the fog
Steps to reproduce: 1. Open attached project2. Open scene "CreateTreeWithFog"3. Open "Lighting" tab and notice that Fog is enabled (... Read more
[iOS][GLES] Bloom with antialiasing causes black screen with gles error ...
1. Open attached project2. Build to iOS device with gles23. Screen will be black and XCode will throw "OpenGLES error 0x0500" or 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS