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Sprite Renderers can not be Occlusion Culled
Steps to reproduce : - import the project attached - open the scene "Test" - expand the "CMTileset" object and select any of the ti... Read more
Turning on Unity asks to save changed ProjectSettings
To reproduce: 1. open Unity 2. Create a new project Expected result: New project opens Actual result: You get a pop-up asking to sav... Read more
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output: An unhandled excep... Read more
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication" http://docs.unity3d.com/Documentation/ScriptReference/App... Read more
Crash when changing many images to textures
To reproduce: 1. Open attached project (NOTE: it might take a few tries as it crashes at first) 2. Open the Images folder in the pro... Read more
Editor crashes with "i2 == m_PathToGUID.end ()" fatal error when trying ...
Just opening the project and closing it allows to reproduce this issue. Reproduced with: Unity Version 4.3.0f4 (e01000627d60) Unity... Read more
It's impossible to snap pivot to vertex
To reproduce: 1. Using V try to snap an object using it's pivot to a vertex. Expected result: You can snap pivot to a vertex Actua... Read more
Particle system animation doesn't work
Particle system animation doesn't work Repro: 1. Create a cube and add particle system as a child to it, create a simple animation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project