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[IL2CPP] App freezes if ReaderWriterLock from threading is used
1. Open attached project2. Build to iOS with IL2CPP3. App will freeze Note: no repro with mono Read more
[Windows][GLCore] Editor in OpenGL Core freezes after resizing any tab
Project Steps: 1. Open any project or attached one. Have it set to use OpenGL Core rendering API2. Resize any Editor tab3. Editor wi... Read more
Editor crash AnimationController example scene (crash inside render loop...
See title, crashes when you run around in it -repro:--open attached project (Mecanim Example Scenes from A$)--open Animation Control... Read more
Mesh renderer with no material crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Create new project2. Add new cube to scene3. Select it and in inspector expand its Mesh Renderer component's ... Read more
Image on the child object fills entire inspector view when canvas compon...
1. Open attached "Test" project.2. Open "Test" scene.3. Check "First" > "Second" > "Image" game object in the hierarchy tab.4.... Read more
Flange Audio Effect is not not working after instantiation
Steps to reproduce: Note: For this to repro you will need a microphone 1. Open attached project2. Open 'MainMenu' scene (Assets/Scen... Read more
[IL2CPP] Array.SetValue does not set proper values from enum
1. Open attached project2. Build to iOS with IL2CPP3. Array.GetValues will return wrong values Note: no repro with mono backend Read more
[IL2CPP] NotSupportedException is thrown if custom marshaler is used
1. Open attached project2. Build to iOS with IL2CPP3. NotSupportedException will be thrown Note: no repro with mono backend Read more
[Humanoid] Animation twisting during transition in the game view, when a...
Reproduction steps:1. Open attached project.2. Open and play "TestScene".3. Cling on the "Trigger" button.4. Notice, that animation ... Read more
Animator controller memory isn't cleared properly from deleted states an...
Steps to reproduce: 1. Open the attached project2. Look at the three animator controllers (Assets/animators/). Notice 'tpac-original... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS