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Won't Fix
Votes
0
Found in
5.0.0f1
Issue ID
671696
Regression
No
Too many shadowcasters: use 1 shadow caster per mesh, not material
one single mesh with several materials
produces several shadow casters
one per material
but actually there must only one shadow casters per mesh, not material
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Resolution Note:
This issue will not be fixed in built-in RP. Moving forward, rendering issues should be assigned to the corresponding SRP teams.