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Won't Fix

Votes

0

Found in

5.0.0f1

Issue ID

671696

Regression

No

Too many shadowcasters: use 1 shadow caster per mesh, not material

Shadows/Lights

-

one single mesh with several materials
produces several shadow casters
one per material

but actually there must only one shadow casters per mesh, not material

  1. Resolution Note:

    This issue will not be fixed in built-in RP. Moving forward, rendering issues should be assigned to the corresponding SRP teams.

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