Search Issue Tracker
Won't Fix
Votes
0
Found in
5.0.0f1
Issue ID
671696
Regression
No
Too many shadowcasters: use 1 shadow caster per mesh, not material
one single mesh with several materials
produces several shadow casters
one per material
but actually there must only one shadow casters per mesh, not material
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
This issue will not be fixed in built-in RP. Moving forward, rendering issues should be assigned to the corresponding SRP teams.