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Fixed in 5.1.0
Votes
0
Found in
5.0.0f1
Issue ID
671793
Regression
No
The wheel colliders are at odd angles depending on which other objects are enabled
To reproduce:
1. Open attached project
2. Open PhysicsNotWorking scene
3. Select TyreColliders gameobject
4. Notice that are rotated at an odd angle and don't work properly
5. Disable Right game object
6. Press play
7. Stop play mode
8. Select TyreColliders gameobject
9. Notice that now wheel colliders are at right angle.
Comments (2)
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Hazzius
Mar 30, 2015 18:44
Same problem. If i want to use some rotated Box Collider's at same GO as Wheel Collider, the WC gone mad after i start the scene.
82apps
Mar 13, 2015 03:53
I think I've encountered a similar issue - it appears that rotating colliders in the same game object as the wheel collider (even if not a direct parent) will often cause the wheel to rotate with it, usually erratically. Worth noting that if the collider is a trigger, it will not cause this behavior.