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"API Update required" window doesn't notify user if Unity wasn't in the ...
To reproduce: 1. Open attached project "APIUpdate" 2. While Unity is opening focus on any other app (you need to make it before API ... Read more
[VCS] User logged out always outputted to log when connecting
To Reproduce: 1. Connect to any p4 workspace. 2. Observe that everytime you click connect this is printed out in the log: "User use... Read more
[IL2CPP] Type.GetType() fails on ARMv7
To Reproduce: 1. Build the attached project for 32bits or deploy an Universal build to a 32bit only device. 2. Observe that all Typ... Read more
[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...
Steps to reproduce: 1. Open attached project ("ParticleBug.zip") 2. Open scene "ParticleBug" 3. Go to "Edit > Project settings > Ti... Read more
FBX Imports bad default pose (on specific characters
1. What happened These 2 fbx characters import with the correct arm pose (T-Stance) in 5.0 These 2 same characters import with a bad... Read more
[Crash] Passing null CommandBuffer causes crash
Steps to reproduce: 1. Open attached project "AddCommandBufferCrash" 2. Open "705609" scene 3. Open "AddCommandBufferCrash.cs" scri... Read more
Animation window lags when rotating gameobjects in animation mode
How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Open Animation Window 4. Select any gameobject under the Pri... Read more
isLocalPlayer not reset on host when ReplacePlayerForConnection called
isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more
Input class does not recognize any input
No keyboard/mouse presses are detected by Input class. We have a simply Debug.Log (Input.anyKey); called in Update method. Basically... Read more
All about bugs
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