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Particle system plays incorrectly if it's disabled before it finishes an...
Steps to reproduce : - import the project attached - open the scene - press play and notice that for the particle on the right the ... Read more
Cannot rebuild exported VS2013 WindowsStore project twice
Reproducible on 4.5f1, 4.5f2, 4.5f3, 4.5f4, 4.5f5; Repro steps: 1. Create new project; 2. In build settings set WSA platform and ti... Read more
Minimizing unity changes the size of maximized unity windows
To reproduce: 1. Open unity 2. Undock a window (I'm using game view window) 3. Maximize the game view window 4. Minimize unity 5. Ma... Read more
Soft shadows with low bias go over the edge of a cube
To reproduce: 1. Create a plane, a cube and a directional light 2. Set the directional light to have soft shadows and set it's bias ... Read more
Hard Shadows with "Very High Resolution" still look very jaggy at the edges
Steps to reproduce : - import the project attached - open the "HardShadowBug" scene - press play and notice the shadow Read more
NullReference exception when selecting "No Function" on the On Click event
1. Create a new scene 2. Add a canvas and a button to the scene 3. Add a new on click event for the button 4. Drag the canvas to be ... Read more
Physics.CapsuleCast has unclear description
Physics.CapsuleCastAll http://docs.unity3d.com/Documentation/ScriptReference/Physics.CapsuleCastAll.html and Physics.CapsuleCast htt... Read more
Documentation of Capsule Collider has incorrect image
On the CapsuleCollider documentation page http://docs.unity3d.com/Documentation/Components/class-CapsuleCollider.html , the draft sh... Read more
crash due to mishandled RenderSurfaceHandles
-e: game crashes with Fatal Content Error -tested so far: win7/chrome -repro: --go to www.gm99.com/pal/ --login with details below ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow