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Most Recent
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4
votes
Fixed

Scene view dims together with other elements of Editor when game is playing

Editor - Other

-

Feb 17, 2015

-

Version/s: 5.0.0f2

To reproduce: 1) Create new project 2) Make sure that you see both Scene and Game Views 3) Optional: Change Playmode Tint color in E... Read more

3
votes
Fixed

Spotlights can't drop shadows on a terrain

Shadows/Lights

-

Feb 17, 2015

-

Version/s: 5.0.0f2

Spotlights don’t drop shadows on a terrain even when the "Deferred" rendering path is enabled. Read more

0
votes
Fixed

Editor crashes when loading scene from UFPS AssetStore package

Global Illumination

-

Feb 17, 2015

-

Version/s: 5.0.0f2

Download the Ultimate FPS package from Asset Store. Try to open the scene called Sky City. Unity crashes in LightManager::FindForwar... Read more

0
votes
Fixed

[IL2CPP] Wrong packed date is thrown if built with IL2CPP

iOS

-

Feb 16, 2015

-

Version/s: 5.0.0f2

1. Open attached project 2. Build to iOS 3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more

0
votes
Fixed

WWW.Dispose sometimes hangs Unity on a very slow connection

Networking

-

Feb 16, 2015

-

Version/s: 4.6.2p1

To Reproduce: 1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in th... Read more

0
votes
Not Reproducible

[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...

Editor - Other

-

Feb 16, 2015

-

Version/s: 5.0.0f1

To reproduce: 1) Create new project 2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Sc... Read more

0
votes
By Design

Mixed lights don't produce Specular reflections when light probes are pr...

Shadows/Lights

-

Feb 16, 2015

-

Version/s: 5.0.0f2

How to reproduce: 1. Open project forRepro 2. Open scene test.unity - Scene contains a set of assorted shapes of both dynamic and ... Read more

0
votes
Won't Fix

[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 har...

Global Illumination

-

Feb 16, 2015

-

Version/s:

When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as bake... Read more

1
votes
Won't Fix

Rayhit normal is not completely normalized

Physics

-

Feb 16, 2015

-

Version/s: 5.0.0f1

Rayhit normal is not fully normalized. It's seems that it lacks of precision. 1. Open project attached by Lukas. 2. Open scene "sce... Read more

4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

-

Feb 16, 2015

-

Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more

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