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0
votes
Fixed

"API Update required" window doesn't notify user if Unity wasn't in the ...

Window management

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Jun 19, 2015

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Version/s: 5.2.0a2

To reproduce: 1. Open attached project "APIUpdate" 2. While Unity is opening focus on any other app (you need to make it before API ... Read more

5
votes
Fixed

[VCS] User logged out always outputted to log when connecting

Version Control

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Jun 18, 2015

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Version/s: 2019.2.0a11

To Reproduce: 1. Connect to any p4 workspace. 2. Observe that everytime you click connect this is printed out in the log: "User use... Read more

12
votes
Fixed

[IL2CPP] Type.GetType() fails on ARMv7

IL2CPP

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Jun 18, 2015

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Version/s: 4.6.6p2

To Reproduce: 1. Build the attached project for 32bits or deploy an Universal build to a 32bit only device. 2. Observe that all Typ... Read more

0
votes
Fixed

[FixedTimestep][LimitVelocityOverTime] The size of Particle system in ed...

Shuriken

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Jun 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project ("ParticleBug.zip") 2. Open scene "ParticleBug" 3. Go to "Edit > Project settings > Ti... Read more

1
votes
Fixed

v5.1.1 can't find TKDiff merging tool

Editor - Other

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Jun 18, 2015

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Version/s: 5.1.1f1

Read more

0
votes
Fixed

FBX Imports bad default pose (on specific characters

Asset Import

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Jun 18, 2015

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Version/s: 5.2.0a3

1. What happened These 2 fbx characters import with the correct arm pose (T-Stance) in 5.0 These 2 same characters import with a bad... Read more

0
votes
Fixed

[Crash] Passing null CommandBuffer causes crash

Camera

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Jun 18, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "AddCommandBufferCrash" 2. Open "705609" scene 3. Open "AddCommandBufferCrash.cs" scri... Read more

14
votes
Postponed

Animation window lags when rotating gameobjects in animation mode

Animation Window

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Jun 18, 2015

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Version/s: 5.1.0f3

How to reproduce: 1. Open attached project 2. Open scene Test.unity 3. Open Animation Window 4. Select any gameobject under the Pri... Read more

0
votes
Fixed

isLocalPlayer not reset on host when ReplacePlayerForConnection called

Networking

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Jun 18, 2015

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Version/s:

isLocalPlayer not reset on the old player object on the host when NetworkServer.ReplacePlayerForConnection() is called. Read more

1
votes
Not Reproducible

Input class does not recognize any input

Input

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Jun 18, 2015

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Version/s: 5.1.1f1

No keyboard/mouse presses are detected by Input class. We have a simply Debug.Log (Input.anyKey); called in Update method. Basically... Read more

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