Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.0f1
Issue ID
672651
Regression
No
Rayhit normal is not completely normalized
Rayhit normal is not fully normalized. It's seems that it lacks of precision.
1. Open project attached by Lukas.
2. Open scene "scene".
3. Play scene.
4. Select gameObject "Cube".
1. Set rotation.y to 90 degrees.
5. You should get log message saying that "hit= True, rayHit.normal= (0.0, 1.0, 0.0), Mathf.Acos(rayHit.normal.y)=NaN
UnityEngine.Debug:Log(Object)
RaycastBehaviour:Update() (at Assets/RaycastBehaviour.cs:18)". It means rayHit.normal.y is higher then 1.
Workaround: normalize rayHit normal.
Regression: 4*
Reproduced: 5.0.0f2, 5.0.0f1, 5.0.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment