Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.0f1
Issue ID
672651
Regression
No
Rayhit normal is not completely normalized
Rayhit normal is not fully normalized. It's seems that it lacks of precision.
1. Open project attached by Lukas.
2. Open scene "scene".
3. Play scene.
4. Select gameObject "Cube".
1. Set rotation.y to 90 degrees.
5. You should get log message saying that "hit= True, rayHit.normal= (0.0, 1.0, 0.0), Mathf.Acos(rayHit.normal.y)=NaN
UnityEngine.Debug:Log(Object)
RaycastBehaviour:Update() (at Assets/RaycastBehaviour.cs:18)". It means rayHit.normal.y is higher then 1.
Workaround: normalize rayHit normal.
Regression: 4*
Reproduced: 5.0.0f2, 5.0.0f1, 5.0.0b15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
Add comment