Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.6.2p1
Issue ID
672816
Regression
No
WWW.Dispose sometimes hangs Unity on a very slow connection
To Reproduce:
1. Limit your download speed to 1kbps using Charles (Win/OSX) or a similliar app ( goto Proxy/Throttle settings in the menubar on Charles).
1. Open the attached project ("WWW_timeout.zip") & play scene "Test".
2. Click "Start Wooga" to create a WWW request.
3. Notice that Editor hangs after calling "www.Dispose();"
4. Usually it crashes after a while, and the bugreporter is opened.
5. Sometimes it unfreezes after 40-60 seconds with no exceptions in editor.log.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Add comment