Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
672734
Regression
No
[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 hardware and GLES2.0.
When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as baked lighting. The indirect lighting contribution is stored in the other half of the lightmap so that is not visible. We would need a new shader variant to handle this correctly (and in a cheap way, llike just N.L)
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment