Search Issue Tracker
Won't Fix
Votes
0
Found in
Issue ID
672734
Regression
No
[GLES20][SM20][Directional Specular] mode needs a fallback for SM2.0 hardware and GLES2.0.
When falling back to the non-directional shader we sampled incoming intensity from the lightmap but the shader interprets it as baked lighting. The indirect lighting contribution is stored in the other half of the lightmap so that is not visible. We would need a new shader variant to handle this correctly (and in a cheap way, llike just N.L)
Notes:
- Directional Specular mode will be “deprecated“ in 5.5.0f1 and will be removed entirely in 5.6. Currently, no fixes are planned for this feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment