Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.0.0b7
Issue ID
485942
Regression
No
When the Monodevelop Debugger is attached, Unity doesn't set System.Diagnostics.Debugger.IsAttached state correctly.
Repro steps:
1. download the attached script and import it in a newly created project
2. open MonoDevelop and attach it to Unity process
3. open the Window menu > open Unity Info Panel
4. console shows: System.Diagnostics.Debugger.IsAttached = false (should be true)
Notes:
-reported on b7
-reproduced on b12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor
- Component logo icon is poorly visible in a query build mode then light editor theme is selected
- NavMeshAgent "breaks" when approaching a non-carved NavMeshObstacle
- Component titles in the tooltips are presented in a code strings instead of human language
Add comment