Search Issue Tracker
Fixed in 5.5.0
Votes
6
Found in
4.0.0b7
Issue ID
485138
Regression
No
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop
2) How can we reproduce it using the example you attached
(see attached video)
- Create a new project in Unity
- Create two C# scripts, "NewBehaviourScript" and "NewBehaviourScript1"
- Open them both in MonoDevelop, keep "NewBehaviourScript1" open in MD
- Shut down MD
- Open "NewBehaviourScript" from Unity
- Observe that both scripts are opened in MD, but "NewBehaviourScript1" is the one currently visible
I would expect the visible one to be "NewBehaviourScript" since that's the one I opened.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader variants are stripped from Player build when explicitly included in a Shader Variant Collection
- The snapToHeightmap parameter of the SetTreeInstances method is ignored when calling SetHeights on Terrain
- Shader Graph Main Preview stops responding and freezes when refocusing Editor after changing UV node channel
- Fixture gets lost when running tests with Assembly Attached Action
- Custom Passes function like foldouts by opening and closing when clicked but does not have a foldout triangle icon indicating it can open or close on click
svs_ganem
Feb 23, 2016 03:01
Please fix this. It's one of the more annoying things about using MonoDevelop. :)