Search Issue Tracker
Fixed in 5.5.0
Votes
6
Found in
4.0.0b7
Issue ID
485138
Regression
No
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop
2) How can we reproduce it using the example you attached
(see attached video)
- Create a new project in Unity
- Create two C# scripts, "NewBehaviourScript" and "NewBehaviourScript1"
- Open them both in MonoDevelop, keep "NewBehaviourScript1" open in MD
- Shut down MD
- Open "NewBehaviourScript" from Unity
- Observe that both scripts are opened in MD, but "NewBehaviourScript1" is the one currently visible
I would expect the visible one to be "NewBehaviourScript" since that's the one I opened.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted
svs_ganem
Feb 23, 2016 03:01
Please fix this. It's one of the more annoying things about using MonoDevelop. :)