Search Issue Tracker
Fixed in 5.5.0
Votes
6
Found in
4.0.0b7
Issue ID
485138
Regression
No
Wrong script opened in MonoDevelop
Wrong script opened in MonoDevelop
2) How can we reproduce it using the example you attached
(see attached video)
- Create a new project in Unity
- Create two C# scripts, "NewBehaviourScript" and "NewBehaviourScript1"
- Open them both in MonoDevelop, keep "NewBehaviourScript1" open in MD
- Shut down MD
- Open "NewBehaviourScript" from Unity
- Observe that both scripts are opened in MD, but "NewBehaviourScript1" is the one currently visible
I would expect the visible one to be "NewBehaviourScript" since that's the one I opened.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Importer Inspector throws errors when a built-in texture inspector is overwritten in C#
- ArgumentOutOfRangeException error is thrown when selecting a message printed in the Console with specific string
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
svs_ganem
Feb 23, 2016 03:01
Please fix this. It's one of the more annoying things about using MonoDevelop. :)