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0
votes
Fixed

[Sprite] Sprite.Create method generates misleading error messages

2D

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May 29, 2015

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Version/s: 5.1.0f1

Calling Texture2D.Compress(bool), then Sprite.Create() creates a sprite with a blank texture. This is due to the fact that Sprites ... Read more

0
votes
Not Reproducible

ModelImporter 'motion node' doesn't update properly when using a cache s...

Animation

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May 29, 2015

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Version/s: 5.0.2p2

To reproduce: 1. Open attached project 2. Connect to cache server 3. Select CarvingGrabs_ReExportTest 4. Select Ride_carvingStances... Read more

0
votes
Won't Fix

[Android] Tessalation shader crashes

Graphics - General

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May 29, 2015

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Version/s: 5.1.0f1

Using tessalation shader on OpenGLES3.1 capable android devices, results in crash. 1. Open scene "Tessalation" (From project "Andro... Read more

10
votes
Fixed

[IL2CPP] Mathf.RoundToInt method doesn't work correctly

IL2CPP

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May 29, 2015

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Version/s: 4.6.4p2

To Reproduce: 1. Run the attached script with mono/il2ccpp 2. Observe that IL2CPP returns incorrect values for: Mathf.RoundToI... Read more

0
votes
Fixed

[WebGL] Trying to access a non existing address via WWW.LoadFromCacheOrD...

WebGL

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May 29, 2015

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Version/s: 5.0.2p2

Reproduction steps: 1. Open attached project 2. Build scene "Test" for WebGL 3. Run the game in Firefox, it will crash What I'm doi... Read more

4
votes
Not Reproducible
0
votes
Fixed

ATC texture compression quality on OS X is worse than on Windows

Asset Import

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May 29, 2015

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Version/s: 5.1.0f2

Textures get corrupted when converted to ATC RGBA 8 bits format on the OS X Editor. This issue can’t reproduce on Windows. It seems... Read more

0
votes
Not Reproducible

Astonishing MonoDevelop debugging crash

Scripting

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May 28, 2015

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Version/s: 5.0.1f1

Read more

0
votes
Postponed

[SurfaceShaders] Compiler crashes when too many closing braces present i...

Shaders

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May 28, 2015

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Version/s: 5.0.2p2

To Reproduce: 1. Open the attached project. 2. Observe that when braces are mismatched instead of the syntax error message "Shader ... Read more

0
votes
Fixed

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