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Fixed in 5.0.1
Votes
0
Found in
5.0.0b21
Issue ID
667217
Regression
No
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors:
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)
MethodAccessException: Error verifying EqualizerCustomGUI/<DrawFilterCurve>c__AnonStorey1:<>m__1 (single): Method UnityEditor.ComplexD:Exp (double) is not accessible at 0x0020
UnityEditor.AudioCurveRendering.DrawCurve (Rect r, UnityEditor.AudioCurveEvaluator eval, Color curveColor) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Audio/Effects/AudioCurveRendering.cs:205)
EqualizerCustomGUI.DrawFilterCurve (Rect r, System.Single[] coeffs, Double lowGain, Double midGain, Double highGain, Color color, Boolean filled, Double samplerate, Double magScale)
EqualizerCustomGUI.DrawControl (UnityEditor.IAudioEffectPlugin plugin, Rect r, Single samplerate)
EqualizerCustomGUI.OnGUI (UnityEditor.IAudioEffectPlugin plugin)
UnityEditor.AudioMixerEffectView.DoEffectGUI (Int32 effectIndex, UnityEditor.Audio.AudioMixerGroupController group, System.Collections.Generic.List`1 allGroups, System.Collections.Generic.Dictionary`2 effectMap, System.Int32& highlightEffectIndex) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerEffectView.cs:329)
UnityEditor.AudioMixerEffectView.OnGUI (UnityEditor.Audio.AudioMixerGroupController group) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Audio/Mixer/GUI/AudioMixerEffectView.cs:119)
UnityEditor.AudioMixerGroupEditor.OnInspectorGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/AudioMixerGroupEditor.cs:39)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1144)
UnityEditor.DockArea:OnGUI()
To reproduce:
- Open attached project and launch "test" scene
- Open "test" audio mixer
- Hit Play
- Hit Edit in Playmode
- Go to audio group "909" and tweak the Attenuation fader up/down
- Observe that the Pause button is enabled
- Observe also the error messages in Console
See also attached video for further details.
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