Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0b21
Issue ID
667224
Regression
No
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm(seems like this one is merged with "Steam Mobile"), Flare mobile and Hose mobile.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment