Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.1f1
Issue ID
879490
Regression
No
CanvasRenderer.onTransformChanged is called every frame when the parent object position is changed (not 0,0,0)
Reproduction steps:
1. Open the attached project "CanvasTest.zip";
2. Open the only scene;
3. Enter a play mode;
4. Open the Profiler window if it is not opened;
5. In the scene view, simply try to move Canvas object under ParentObject;
6. Observe that CanvasRenderer.onTransformChanged is called only for one frame;
7. In the scene view, try to move ParentObject;
8. Observe that CanvasRenderer.onTransformChanged is called for every frame.
Reproduced on: 5.6.0b8, 5.5.1f1, 5.5.0f3;
Not reproduced on: 5.4.4p3 (due to errors).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
This is a duplicate of issue #846631