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0
votes
Won't Fix

Hard shadows are not shown in the editor when it uses Direct3D for rende...

Mobile Rendering

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Jun 27, 2014

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Version/s: 4.5.1f3

Reproduced with: Unity Version 4.3.4f1 (e444f76e01cd) Unity Version 4.5.1f3 (73cd57f80e3e) Workaround: Start the Unity editor with ... Read more

3
votes
Not Reproducible

Some of the transparent shaded surfaces are completely black on device

Mobile Rendering

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Jun 27, 2014

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Version/s: 4.5.1p3

Reproduced on: Google Nexus 5 with Android 4.4.4 Reproduced with: Unity Version 4.5.1f3 (73cd57f80e3e) Read more

0
votes
By Design

Pivot rotation is offset when using an additive animation

Animation

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Jun 27, 2014

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Version/s: 4.6.0b10

1. Open attached project 2. Open scene "test anim on cursor" 3. Press play 4. Object will be offset by 90 degree Workaround: set nor... Read more

1
votes
Postponed

Internal compiler error when trying to construct a dictionary of generi...

Mono

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Jun 27, 2014

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Version/s: 4.5.1f3

To Reproduce: 1. Open the attached, notice that as long as this line: 'new Dictionary<p<object, object>, object>();' exists in a... Read more

0
votes
Fixed

Symbols (PDB) no longer being shipped for non-Development Windows

Deployment Management

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Jun 26, 2014

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Version/s: 4.5.1f3

Under previous versions of Unity the Windows Standalone player came with a .PDB file containing debug symbols for all variations of ... Read more

0
votes
Fixed

Unity 4.5 build creates two references for a WP8 plugin

WP8

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Jun 26, 2014

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Version/s: 4.5.1p2

To reproduce: 1. Open attached project. It contains a plugin and a scene that uses the plugin. 2. Build the project for wp8 (include... Read more

0
votes
Fixed

UI rendering of animator window is broken on mac

Animation

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Jun 26, 2014

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Version/s: 5.0.0a14

UI rendering of animator window is broken on mac 1. create a simple controller on a mac (10.9) make a few states and transitions 2.... Read more

0
votes
Fixed

Depth/DepthNormals textures sometimes use Linear texture filtering

Camera

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Jun 26, 2014

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Version/s: 4.5.1f3

Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the natu... Read more

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