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Fixed in 4.5.3
Votes
0
Found in
4.5.1p2
Issue ID
616138
Regression
Yes
Unity 4.5 build creates two references for a WP8 plugin
To reproduce:
1. Open attached project. It contains a plugin and a scene that uses the plugin.
2. Build the project for wp8 (include the main scene)
3. Deploy via VS - System.IO.FileLoadException is thrown. If continued, the app log also prints out:
"FileLoadException: Could not load file or assembly 'Ionic.BZip2.CF, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)"
When inspecting the Assembly-CSharp.dll via ILSpy you can notice that there are two references to the plugin, one with a null PublicKeyToken and one with some value in the PublicKeyToken
In a 4.3.4f1 build just one null PublicKeyToken reference can be found
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tkoknordic
Jul 25, 2014 13:19
I had same problem. After Patch 4.5.2p1 it started to work.
vladrybak
Jul 17, 2014 04:31
When i upgraded to 4.5.2 my flurrywp8sdk failed with this exception:
{System.IO.FileLoadException: Could not load file or assembly 'FlurryWP8SDK, Version=3.1.1.0, Culture=neutral, PublicKeyToken=d822942b4ec01210' or one of its dependencies. The located assembly's manifest definition does not match the assembly reference. (Exception from HRESULT: 0x80131040)
File name: 'FlurryWP8SDK, Version=3.1.1.0, Culture=neutral, PublicKeyToken=d822942b4ec01210'
In 4.5.1 everything was fine. So? what should i do?