Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.1f3
Issue ID
616304
Regression
No
Hard shadows are not shown in the editor when it uses Direct3D for rendering
Reproduced with:
Unity Version 4.3.4f1 (e444f76e01cd)
Unity Version 4.5.1f3 (73cd57f80e3e)
Workaround:
Start the Unity editor with a -force-opengl flag. http://docs.unity3d.com/Manual/CommandLineArguments.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment