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Fixed in 4.5.2
Votes
0
Found in
4.5.1f3
Issue ID
616105
Regression
No
Depth/DepthNormals textures sometimes use Linear texture filtering
Depth & DepthNormals built-in textures sometimes (e.g. in forward rendering) use bilinear filtering, which is wrong. Due to the nature of their data, they should be always point-sampled.
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