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[APICompatibility] Unity crashes after switching API compatibility level...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Go to File --> Build Settings;4. Click Playe... Read more
[Editor] EditorUtility.DisplayCancelableProgressBar causes InvalidOperat...
Reproduction steps:1) Open "test" project;2) Open "BugReport" drop down menu located on the toolbar and select "Open Window";3) Once... Read more
Regression: "Unexpected recursive serialization of MonoBehaviour." when ...
Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more
[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active
-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more
When disabling collider within the OnTriggerStay function, VS runtime er...
Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more
[iOS/Android] RGBAFloat textures doesn't work with Bilinear filtering mo...
Steps to reproduce: 1. Open attached project2. Build 'GradientTest' scene for iOS3. Build Xcode project to a device4. Notice that th... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
[NavMeshSurface] Use Debug Focus point doesn’t update instantly when che...
Reproduction steps:1. Create new Unity project.2. Create any game object and assign "NavMeshSurface" component to it.3. Click on adv... Read more
[NavMeshSurface] Debug information isn't moved together with NavMesh
Steps to reproduce: 1. Open attached project "AI9.zip"2. Open scene "repro"3. Select "NavMesh Surface" in the hierarchy4. Enable any... Read more
[NavMeshSurface] Artefacts when NavMeshSurface has Show Voxels enabled
Steps to reproduce: 1. Open attached project "AI8.zip"2. Open scene "repro"3. Select "First" game object and in its NavMeshSurface c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument