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Selection doesn't work after collapsing/expanding UI components in inspe...
To reproduce: 1. Open attached project 2. Open Demo scene 3. Select Button 4. Select Label 5. Go to property inspector and collapse ... Read more
Weird warning in texture inspector: Graphics Device doesn't support Repe...
To reproduce: 1. Select either texture in the project 2. Observe that the importer preview on bottom right says 512x512 Compressed. ... Read more
Controllers/gamepads not recognized by WebGL build
-e: see title -repro: --build attached project's test scene (it is https://github.com/pbhogan/InControl from Asset Store fame conve... Read more
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. ... Read more
Sprite atlas textures can not be uniquely identified because packing tag...
Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more
Stencil buffer not working in WebGL
-e: as per title -repro: --build attached project for standalone --move camera around the test room and notice it's behavior --bui... Read more
In the inspector, per-channel editor dropdowns are invisible if the audi...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Play the scene 4. Select 'Bass' channel in the projec... Read more
When an object with a cloth component is selected, the Scene View's came...
How to reproduce: 1. Open the attached project 2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component) 3.... Read more
Changing Toggle.active in inspector does not call OnValueChanged
Repro: 1. Open project from 'toggleRepro.zip' run, click the red checkbox, observe that 'testScript.cs' outputs a value in Console.... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package 2. Open 'scene' 3. Play the scene 4. Start clicking on the image 5. PointerEvent... Read more
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