Search Issue Tracker
Sprite stop getting batched when in lower than -8.99999 Z axis
To reproduce: 1) Open the attached project and load 'Stage 1' scene 2) Now go to game view/tab, turn on stats and select 'barbed-2' ... Read more
Changing Player Settings doesn't affect consequent builds
Duplicate of case 556409 Steps to repro: - open attached project and load "ResolutionFail" testscene (empty scene with GUIText info... Read more
Windows Phone applications are set to render in smaller resolution than ...
Steps to reproduce: 1. Create a project which shows Screen.Width and Screen.Height on screen. 2. Build and run the project on Nokia ... Read more
deprecated WWW headers not in docs
-e: TomasD made this thing for 4.5 which should be reflected in the docs: 4.5 Change - Webplayer: deprecated 'WWW(string url, byte[... Read more
Mecanims Humanoid animation jitters
To reproduce: 1) Download and open project 2) Open "Scene" scene 3) Press Play 4) Notice that the character on the left jitters a b... Read more
NullReferenceException is thrown when 'none' is set for 'On Value Changed'
NullReferenceException is thrown in Xcode when an object gets deleted from "On Value Changed" in a toggle. To reproduce: 1. Open th... Read more
Calling gameObject.SetActive(false) inside an event handler will crash U...
Steps to reproduce : - import the project attached - open the scene and press play - press space and Unity will crash Read more
wrong variable declaration for WWWForm.headers example
-e: see title -repro: --open /ScriptReference/WWWForm-headers.html --NOTICE "public stringstring headers = form.headers;" Read more
Blue line stays if you disable RectTransform snapping when holding actio...
1. have button with image as child in scene 2. when moving around the image it will snap to blue lines 3. drag it in the scene so th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes