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An emoji is not shown in the UI Builder Viewport and the Game view when ...
How to reproduce:1. Open the “ReportBug“ project2. Open the “969-UIToolkit-Blending“ scene3. Open the “Window > UI Toolkit > U... Read more
The Sprite Renderers are looking for Secondary Textures from the wrong p...
How to reproduce:1. Open the “ReproAtlas“ project2. Open the “SampleScene“3. Click on “Create > 2D > Sprite Atlas“4. Set Max T... Read more
[URP] Invalid update of shader stripping settings
https://unity.slack.com/archives/C06GBDM747R/p1715944727978929 Read more
Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException...
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/MainMenu.unity“ Scene3. Clear the Console4. Enter ... Read more
Prefab overrides don't recover missing managed references
Reproduction steps: Open the attached “Repro“ project Open the “Assets/SceneB.unity“ Scene Replace all “StringContainer“ occurrences... Read more
Trail Renderer visual doesn't match the positions of vertices when they ...
Reproduction steps:1. Open the attached “TrailOffsetTest.zip” project2. Open the “SampleScene” scene3. Enter the Play mode4. In the ... Read more
[Mobile] The Material is not visible when using the Decal Renderer Feature
Steps to reproduce:1. Open the “reproproj” project2. Build And Run the project on the device3. Observe the device’s screen Expected ... Read more
Crash on mono_array_length when building a project
Steps to Reproduce:1. Open the attached “repro-project”2. Build and Run the project3. Observe the crash Reproducible with versions: ... Read more
"StackOverflowException" error when changing spline curve type from "Bez...
Reproduction steps:1. Open the attached “repro_IN-75465“ project2. Open the “Assets/Scenes/SampleScene.unity“3. In the Hierarchy, se... Read more
[URP][RG] Different Render Pass order when Render Graph is enabled or di...
How to reproduce:1. Open the attached project "CopyColorPassOrderIssue-6000.0.zip"2. Open Edit>Project Settings...>Graphics3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open