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Random shadow appears on a plane that is set NOT to cast shadows when lo...
Steps to reproduce: 1. Open the attached project2. Open 'ShadowBug' scene3. Navigate the scene view camera so that it's just below t... Read more
[AnimationWindow] UI rotation can't be recorded
How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more
[SpeedTree][LOD] Billboard LOD level is renamed after adding .spm prefab...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'test.unity' scene;3. Go to Assets -> FreeSpeedTrees in the Projec... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project2. Open scene "testScene"3. Build lightmap4. Move scene camera so that Cube which is in ... Read more
[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happenedIf you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a sepa... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity;2. Open attached pro... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes- Entered play mode- Double click on a scene in project window- Got a crash Expected: exit play mode and o... Read more
[AsyncUpload] Editor allows to set syncUploadBufferSize bellow 2 which l...
To reproduce the issue follow the steps:1. Create new or open any project2. Gp to Quality settings and change asyncUploadBufferSize ... Read more
WebGL - local webserver sometimes throws error and can't load game
The local webserver spawned by the Editor when you select "Build and run" sometimes throws an error and build doesn't load: An error... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS