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5
votes
Postponed

5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps: 1. Open attached project 2. Open the profiler window 3. Open and play the "Untitled" scene 4. Click the button "... Read more

1
votes
Postponed

[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor

OpenGL

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Oct 14, 2015

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Version/s: 5.2.1p3

The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://d... Read more

1
votes
Fixed

SyncListBool callback is removed when a scene changes

Networking

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Oct 14, 2015

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Version/s: 5.2.1p3

Steps to reproduce: 1) open the project 2) build and run as a host 3) connect with editor as a client 4) click ready on both instan... Read more

1
votes
By Design

[iOS] Compressed splash screens are much larger with 5.x than 4.6.x

iOS

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Oct 14, 2015

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Version/s: 5.2.1p3

To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode. 2. Observe that all splash screens are muc... Read more

0
votes
Postponed
0
votes
Fixed

Resizing editor tabs results in artifacts

Graphics - General

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Oct 14, 2015

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Version/s: 5.3.0b3

Projects Steps: 1. Open new Project. 2. Resize it like crazy (Check GIF). 3. You should get some rendering artifacts. Read more

1
votes
By Design

On Android device, materials with Standard Shader don't update the norma...

Android

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Oct 14, 2015

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Version/s: 5.2.1p3

On Android device, materials with Standard Shader don't update the normal map on runtime. Read more

0
votes
By Design

[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...

IMGUI

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Oct 14, 2015

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Version/s: 5.3.0b2

Steps to reproduce: 1. Open attached project on a Mac editor 2. Open the custom menu window (SampleWindow/Open) 3. Click on the Edi... Read more

0
votes
Fixed

UI (using best fit) freeze when displaying

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Read more

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