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5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...
Reproduction steps: 1. Open attached project 2. Open the profiler window 3. Open and play the "Untitled" scene 4. Click the button "... Read more
[GLLEGACY] Low-level native plugin example doesn’t work on OS X editor
The example of a low-level native plugin, which is available on the manual page, doesn’t run properly on the OS X editor. http://d... Read more
SyncListBool callback is removed when a scene changes
Steps to reproduce: 1) open the project 2) build and run as a host 3) connect with editor as a client 4) click ready on both instan... Read more
[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode. 2. Observe that all splash screens are muc... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project. 2. Resize it like crazy (Check GIF). 3. You should get some rendering artifacts. Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...
Steps to reproduce: 1. Open attached project on a Mac editor 2. Open the custom menu window (SampleWindow/Open) 3. Click on the Edi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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