Search Issue Tracker
Duplicate
Votes
1
Found in
5.0.2f1
Issue ID
701609
Regression
No
[Mobile/Unlit] Lightmap decoding produces different color results on standalone compared to mobiles
To reproduce:
1. Open LightmapDecoding project
2. Open scene Untitled - it has only white ambient baked
3. Switch between standalone and iOS
4. Notice intensity changes on the plane
Same with Beast and Enlighten lightmaps.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
This is a duplicate of issue #849671