Search Issue Tracker
Light Probes cannot be loaded from Resources folder
Steps to repro: - Open Scene.unity and press play. - There should be a warning message "Unable to load lightprobes" because a scrip... Read more
"Optimize Game Objects" causes scaling bugs on skinned meshes
"Optimize Game Objects" causes scaling bugs on skinned meshes Read more
When building to WebGL, the helper data gets written to a subdirectory o...
To reproduce this issue: 1. Create a new project 2. Build an empty scene on WebGL to a folder outside of the project folder 3. Noti... Read more
Errors thrown when adding UI components to object after removing Rect Tr...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Empty child object to Canvas 4. Remove Rect Transform from empty ... Read more
Scene View search does not work properly with Unity UI objects
To reproduce: 1. Open attached project 2. Open Widgets scene 3. Type "button" in the search field of the scene view 4. Notice that ... Read more
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
some sprites rendered white during mass instantiation
-e: see title -repro: --open test scene form attached project --run in editor and see all the sprites being rendered properly --bui... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce: 1. Download attached project 2. Build and run it as WP8 application. Take a note of reported Screen.dpi 3. Rebui... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro: --open scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow