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The Windows standalone player has a default SynchronizationContext set
To reproduce: 1. Create a new Unity project. 2. Add a script to a game object with this code: void Awake() { if (System.Threadi... Read more
[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project 2. Add a 'Test' input button in Editor/Project Settings/Input 3. Open and play the... Read more
Speed-Multiplier get activated on rename of assigned parameter
Create Animator Controller Create Blend Tree Rename default "Blend" param BUG: Blend Tree Speed/Multiplier param gets activated :( Read more
Unity attempts to load mono dlls even when in hidden directories
To reproduce: 1. Open attached project 2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in... Read more
Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project 2. Build to iOS 3. Open in Xcode 4. In the Find navigator, search for "wrapper" - Notic... Read more
100% CPU usage when using fallback characters from system font
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run - Note the CPU usage and the time ... Read more
[Mac-Only] Asset Store login field loses focus when switching between apps
- Open Asset Store window on Mac, log out and try to log back in. - On the login screen, type something in the password field. - Swi... Read more
[Android] Several unnecessary permissions are added to app manifest
In Unity 5.1, the following permissions are added to AndroidManifest.xml even when these permissions are not required for the app. ... Read more
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Latest issues
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