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[Android][Adreno][OpenGLES3] Some skinned meshes aren't rendered when GP...
To reproduce:1) Open attached project and scene in it2) Make sure GPU Skinning is enabled3) Build and run on device (make sure it ha... Read more
Whitespace changes to script prevent Play mode until reimport
Changing a behaviour script while working in the Unity Editor prevents launching Play mode until you manually reimport the script. Read more
[GearVR] RenderTextures are not rendering correctly. Android +VR
Regressed from 5.2.3f1 to 5.3.0f4 1) Download the attached project.2) Ensure VR mode is enabled and that you have the proper OSIG fi... Read more
[MixedMode?] Multiple light sources work incorrectly in forward renderin...
To reproduce:1. Open scene "BakedLightBug"2. Switch to 3D view.3. In inspector, switch the camera from deferred to forward lighting ... Read more
iOS: "Shader compilation failed" error in the log
Steps to reproduce:- Set Graphics API to OpenGLES2 under Player Settings > Other Settings- Build a project for iOS (with any back... Read more
"Failed to load scene" errors when opening scene in editor
To reproduce:1. Open the project2. Try to open the scene "GameScene"Notice that the scene does not open and an error appears: "Faile... Read more
Standard shader: BRDF1 with high metallic value looks very different com...
Standard shader with high metallic value looks too dark on android Reproduction steps:1. Open attached project "ShaderTest"2. Build ... Read more
[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...
Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more
[Android]App crashes on Asus Fonepad K004 if Developer Build is checked
To reproduce:1) Create new project2) Check "Development Build" in settings3) Build and run on Asus Fonepad K004 App immediately cras... Read more
[GLES] Since 5.3 default shader precision statement inserted in wrong pl...
When writing shaders in GLSLPROGRAM snippets and adding #extension there, Unity compiles them and inserts additional default precisi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument