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Fixed in Unity 5.1.0



Found in

Issue ID




Multiple NetworkClient instances break NetworkTransform




Priority: 3Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that NetworkClient.allClients[0] is the correct client instance to use.

NetworkTransform and NetworkAnimator assume the first client is the one to updates on the local players.

NetworkManager assumes the first connection is the ready connection, and shuts down ALL clients, in StopClient() even if it didnt create them.

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