Search Issue Tracker
Fixed in 5.1.0
Votes
0
Found in
Issue ID
695061
Regression
No
Multiple NetworkClient instances break NetworkTransform
When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that NetworkClient.allClients[0] is the correct client instance to use.
NetworkTransform and NetworkAnimator assume the first client is the one to updates on the local players.
NetworkManager assumes the first connection is the ready connection, and shuts down ALL clients, in StopClient() even if it didnt create them.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
- Native allocations appear as Unrooted when tracing GraphicsStateCollection
- Profiler data stream has invalid signature" errors are thrown when loading a .highlights file in the Profiler
- Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible
- [AI Assistant] UI elements overlap
Add comment