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Fixed in Unity 5.1.0

Votes

0

Found in

Issue ID

695061

Regression

No

Multiple NetworkClient instances break NetworkTransform

Networking

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Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

When multiple NetworkClient instances exist at the same time, some HLAPI functionality does not work, since the code assumes that NetworkClient.allClients[0] is the correct client instance to use.

NetworkTransform and NetworkAnimator assume the first client is the one to updates on the local players.

NetworkManager assumes the first connection is the ready connection, and shuts down ALL clients, in StopClient() even if it didnt create them.

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