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[StandaloneBuild][Lighting] Loading scene from Asset Bundle breaks light...
How to reproduce:1. Open the attached project2. Open BundleScene scene and build Lighting3. Build asset bundle BugRepro->BuildBun... Read more
Crash when going to play mode after enabling "virtual reality supported"...
Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more
Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps:1) Open the project EmmisionUnity4 in Unity 4.6.x2) Open the project EmmisionUnity5 in Unity 5.3.x3) Notice the differen... Read more
[GLLEGACY][OSX] TextMesh and RenderTexture lockup/crash
To Reproduce:1. Open the attached project in the Editor and "CrashTestScene" scene.2. Press play.2. (Alternative) Clicking on the Ub... Read more
Scene slots in NetworkManager and NetworkLobbyManager dont mark scene di...
When the scene slots on the NetworkManager ("online scene" and "offline scene") and NetworkLobbyManager ("lobby scene" and "play sce... Read more
[GLCORE][OSX] Creating script's component throws a series of errors OPEN...
How to reproduce:1. Create a new project2. Create new empty game object3. Add Component in inspector4. Type a name (for instance tes... Read more
[MixedMode] Static object has dynamic and baked shadows at the same time
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. Select "Cube" in hierarchy and move it4. Notice that it cast... Read more
[SpritePacker] Crash after packing multiple high res sprites
Steps to reproduce: 1. Open attached project2. Go to "Assets/Sprites/Backgrounds/FireArena"3. Notice that there are multiple high re... Read more
ISerializationCallbackReceiver.OnBeforeSerialize is called every OnInspe...
Steps to reproduce: 1. Open attached project2. Create any game object3. Attach 'TestCode.cs' script to it4. Select the game object i... Read more
NetworkDiscovery object doesnt stop broadcast when destroyed.
The UNet HLAPI NetworkDiscovery object does not automatically stop broadcasting when destroyed. So if it is destroyed by a scene cha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera