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Rigidbody Freeze rotation and position in combination with FixedJoint yi...
How to reproduce: A: Run the "Scene01" scene in the attached example project and observe how cubes act B: The setup explained below ... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Test' scene -The CollisionTest script attached to the Box obje... Read more
[iOS] All iPhone builds show iPhone 6 plus launch image
To Reproduce: 1. Build the attached proiject (simulator or device). 2. Notice that on all iPhones the iPhone 6+ landscape image is ... Read more
[OpenGL] Non-uppercase SV_POSITION semantic silently fails on Mac and ma...
Steps to reproduce this issue: 1. Open the attached project 2. Look at 'Uppercase' material in Inspector, see that the sphere is re... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: * Open attached example project * Execute from the main menu "BugReport > AudioImporter.ClearSampleS... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: * Open attched example project * Execute from the main menu "BugReport > AudioImporter.ContainsSampl... Read more
UnityEvent drawer does not request appropriate subtype for parameter field
Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ... Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project. 2. Open profiler, select Memory and change to detailed. 3. Click the button (it c... Read more
[ImageEffects]Setting Edge Detection to Triangle Luminance mode causes N...
Steps to reproduce this issue: 1. Open 'EdgeDetectionBug' project 2. Open 'scene' 3. Select Main Camera 4. It has Edge Detection sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window