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iOS multiple displays are not working
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a script which checks if multiple displays ar... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project 2. Create new scene. Remove "Directional light" (for ease of seeing a bug) 3. Right-cl... Read more
[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...
Steps to reproduce: 1. Open attached project (SSAO bug.zip) 2. Open scene "SSAObug" 3. Make sure that "Anti aliasing" (found in Qua... Read more
[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...
1. Mesh mesh = new Mesh(); 2. Debug.Log(mesh.triangles); 3. Get the error! (which doesn't cause anything bad, but is annoying) Seem... Read more
Canvas: Screen Space - Camera, is not scaled correctly on first play fra...
To reproduce: 1.Open attached project. 2.Open "VRCanvasError" scene located in Assets. 3.Check Pause mode and play the scene. 4.Noti... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce: 1. Open the attached project 2. Play the scene and press pause 3. Select the MaskImage element 4. Try toggling the... Read more
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce: 1. Open attached project "SphereColliderBug-12June2015.zip" 2. Open "SphereColliderBugScene" scene 3. Press pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL