Search Issue Tracker
Fixed
Votes
2
Found in
5.0.2f1
Issue ID
697421
Regression
No
[Lightmapping] After building project with Continuous Baking on, lightmap in game and scene views isn't rendered correctly
Steps to reproduce:
1. Open attached project
2. Open scene "Level_0" which is in folder "_Scenes"
3. Notice that tab "Lighting" has "Continuous Baking" on
4. Enter play mode and notice that game view is like it's expected to be
5. Build project, run it and close it
6. Notice that in Unity game and scene views fail to correctly display baked lighting
7. Enter play mode and notice that incorrect lightmap is still present
8. Exit play mode and notice that game and scene view resets to expected lighting
Note: This only occurs when "Continuous Baking" is on.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment