Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.2.0f3
Issue ID
729435
Regression
No
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce:
1. Open attached project
2. Open scene "scene"
3. Run it
4. Notice that red particles are stuttering while white ones move without any problems
Note: White particles (Playback.cs) have their playbackSpeed set in Start() and then are simulated using Play(). Red particles are simulated by calling Simulate() in FixedUpdate().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture generator reference image fails despite valid size
- Agent mode can enter infinite execution loop
- AI Gateway responses contain duplicated sentences
- Texture 2D asset is created when promoting a generated Cubemap to a new asset
- Unable to copy multiple paragraphs from Assistant responses
Add comment