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Fixed in Unity 5.4.0

Votes

1

Found in

5.2.0f3

Issue ID

729435

Regression

No

ParticleSystem.Simulate doesn't update with small timestep

Shuriken

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Priority: 5Not yet prioritized for a release

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Severity: 0Severity not yet defined

Steps to reproduce:

1. Open attached project
2. Open scene "scene"
3. Run it
4. Notice that red particles are stuttering while white ones move without any problems

Note: White particles (Playback.cs) have their playbackSpeed set in Start() and then are simulated using Play(). Red particles are simulated by calling Simulate() in FixedUpdate().

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