Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.2.0f3
Issue ID
729435
Regression
No
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce:
1. Open attached project
2. Open scene "scene"
3. Run it
4. Notice that red particles are stuttering while white ones move without any problems
Note: White particles (Playback.cs) have their playbackSpeed set in Start() and then are simulated using Play(). Red particles are simulated by calling Simulate() in FixedUpdate().
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment