Search Issue Tracker
Fixed in 5.2.1
Votes
0
Found in
5.2.1f1
Issue ID
729911
Regression
No
AnimatorControllerPlayable.GetFloat does not work with AnimationClip Curves
To reproduce:
1. Open attached project
2. Run Main scene
3. Click to any place on plane
4. Character must move.
5. File veteran_anim.fbx have AnimationClip - 'Run', this clip has curve named as 'speed'
6. AnimatorControllerPlayable.GetFloat("speed") does not return Curve values
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment