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Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
729904
Regression
Yes
[ Substances ] Standalone build crashes when a large ProceduralMaterial is cached
Reproduction steps:
1. Open project "SubstanceCrash"
2. Build scene "Demo" for StandaloneWindows
3. Run the built game
- Notice that the game crashes on startup
Workarounds:
1. Reduce Target Width & Target Height Wood_White_Cedar material from 2048 to 512 or
2. Switch build behavior from "Build on level load and cache" to "Build on level load"
I've attached crash logs, look for "CrashLogs2.zip"
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