Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
729904
Regression
Yes
[ Substances ] Standalone build crashes when a large ProceduralMaterial is cached
Reproduction steps:
1. Open project "SubstanceCrash"
2. Build scene "Demo" for StandaloneWindows
3. Run the built game
- Notice that the game crashes on startup
Workarounds:
1. Reduce Target Width & Target Height Wood_White_Cedar material from 2048 to 512 or
2. Switch build behavior from "Build on level load and cache" to "Build on level load"
I've attached crash logs, look for "CrashLogs2.zip"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment