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Fixed in Unity 5.2.2

Votes

0

Found in

5.2.1p1

Issue ID

729904

Regression

Yes

[ Substances ] Standalone build crashes when a large ProceduralMaterial is cached

Substances

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 1Crash, freeze, data loss, work stops

Reproduction steps:
1. Open project "SubstanceCrash"
2. Build scene "Demo" for StandaloneWindows
3. Run the built game
- Notice that the game crashes on startup

Workarounds:
1. Reduce Target Width & Target Height Wood_White_Cedar material from 2048 to 512 or
2. Switch build behavior from "Build on level load and cache" to "Build on level load"

I've attached crash logs, look for "CrashLogs2.zip"

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