Search Issue Tracker
Fixed in 5.2.2
Votes
0
Found in
5.2.1p1
Issue ID
729904
Regression
Yes
[ Substances ] Standalone build crashes when a large ProceduralMaterial is cached
Reproduction steps:
1. Open project "SubstanceCrash"
2. Build scene "Demo" for StandaloneWindows
3. Run the built game
- Notice that the game crashes on startup
Workarounds:
1. Reduce Target Width & Target Height Wood_White_Cedar material from 2048 to 512 or
2. Switch build behavior from "Build on level load and cache" to "Build on level load"
I've attached crash logs, look for "CrashLogs2.zip"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment