Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X
Votes
1
Found in
2019.4
2019.4.11f1
2020.1
2020.2
2021.1
Issue ID
1283073
Regression
Yes
[macOS] Editor crashes when repeatedly stopping and playing the AudioRenderer
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Spam the "Enable/Disable Audio Renderer" button
4. If there are errors after clicking for some time, leave the Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2019.4.23f1, 2020.1.9f1, 2020.2.0b7, 2021.1.0a1
Not reproducible with: 2018.4.28f1
Note: Editor crashes after leaving/entering Play Mode when "More than 2048 Allocators are registered. Reduce allocator count" error is thrown in Unity 2020.2.0b7, 2021.1.0a1 (Might take few attempts to enter/leave Play Mode)
-
david_lucas_liu
Mar 19, 2023 01:37
not fixe in 2019.4.40f1,pls fix.
-
mtominbit
Jul 20, 2022 13:07
not fixed in 2019.4.24f1, keeps repeating even in 2019.4.40f1
-
NathanRH
Oct 12, 2020 16:31
Please fix :)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a4
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.24f1