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Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be c... Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce: 1. Open attached project 2. Open broken scene 3. Press play 4. Press buttons to change panels 5. Notice it doesn't ... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project 2. Create an input field 3. Play 4. Stop 5. Disable input field in the hierarchy 6.... Read more
Linux: GI produces white noise in player
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake GI 4. Build to Linux standalone 5. Run and notice white noise all ove... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce: 1. Open attached project 2. Build to standalone 3. Cancel build while it's building something with Enlighten (right af... Read more
Arrow icons are incessantly created when exposing Audio Mixer parameters...
Steps to repro: 1 - Create a new Audio Mixer from the Assets folder in the Project View 2 - Open the Audio Mixer and select the Mast... Read more
[WP8.1] Deployed WP8.1 applications cause OS of Nokia Lumia 530 to freeze
Steps to reproduce: 1. Build any project to Nokia Lumia 530 WP8.1 device. 2. Run it. After splash screen device will freeze. Hold Po... Read more
Static batching statistics are misleading
To Reproduce: 1. Open and build the attached project ( one scene with 9 default cubes) to iOS on 4.5.5 and 5.0.0b9 (or use the atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow