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[NetworkIdentity] Object with NetworkIdentity ignores DontDestroyOnLoad()
Repro steps: 1) Open the project and LobbyScene 2) Hit play and select LAN Host 3) Notice NetworkDontDestroyOnLoadObject in the Hier... Read more
[Android] Application crashes when deleting a RenderTexture from OnDestr...
Steps to reprodue: 1. Open attached project 2. Build and Run on Google Nexus 6 running on Android 5.1.1 3. Click the black button in... Read more
[EditorSceneManager] Calling GetActiveScene in Awake() crashes Unity
Steps to reproduce: 1. Open attached project "GetActiveSceneCrash.zip" 2. Open scene "repro" 3. Run it Workaround: Call GetActiveS... Read more
[InputField] ArgumenOutOfRange exception if font size is too big to fit ...
Steps to reproduce: 1. Open attached project "InputFieldArgumentOutOfRange.zip" 2. Open scene "repro" 3. Run the scene 4. Type anyt... Read more
[AnimatorController] Crash at AnimatorOverrideController::GetBehaviours
Repro steps: 1) Open the project and ScavengerLevel1 scene 2) Run it( If doesn't crash - stop and repeat, sometimes it might take fe... Read more
[CanvasScaler] Editor freeze when setting Scale Factor to 0
Repro steps: 1) Open the project and scene in it 2) Select Canvas object and change Canvas Scaler component's Scale Factor to 0 3) N... Read more
[ImageEffects] Screen Space Reflection effect with Biliteral Upsample ca...
Steps to reproduce: 1. Open the attached project 2. Open 'bug' scene 3. Inspect 'Main Camera' game object, notice it has SSR effect... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce: 1. Create a new project 2. Create Text game object 3. Move it in the scene view 4. Notice it disappears and/or dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
- Sub-State machine “breadcrumb trail” doesn’t fit in the window if there’s too many Sub-State machines