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[AssetBundles] AssetBundleManifest.GetAssetBundleHash throws no error if...
Reproduction steps: 1. Open attached project "GetAssetBundleHash" 2. Open scene "Test" 3. From the menu bar select Build -> Build As... Read more
'Mecanim FAQ' incorrect question regarding legacy animations and animati...
Under ".../Unity/Editor/Data/Documentation/en/Manual/MecanimFAQ.html" one of the questions are written incorrectly: "So the Animato... Read more
[iOS] Error when trying to append an IL2CPP Xcode project
Reproducible only with IL2CPP (any build settings) builds, project can be empty. Read more
CapsuleCollider edit gizmo dots are offset by a 90 degree angle
How to reproduce: 1. Open any (new) project 2. Create a Capsule and select it 3. Click the Edit Collider button in the inspector -... Read more
Observer pattern class does not compile under IL2CPP
How to reproduce: 1. Open new project 2. Paste the following code into a script: using System; using System.Collections; using Sys... Read more
Multiple Undo issues when undoing or registering undo from script
How to reproduce: 1. Open attached project 2. Open scene Main.unity 3. Select the Undo Test gameobject 4. Click the Modify Children... Read more
[WP8.1] SystemInfo.deviceModel returns cryptic information
To reproduce: 1. Open attached project (repro698804.zip) 2. Build test scene to WP 8.1 3. Notice that SystemInfo.deviceModel return... Read more
[MobileRendering] UI rendering broken when certain materials and a plugi...
To Reproduce: 1. Deploy the attached project 'Unity5_0.zip' to and Android or an iOS device. 2. Observe that the two UI buttons are... Read more
Input Field instances are merged in OnValueChange method call
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains two Input Fields and a script which outputs t... Read more
[ContinuousCollisionDetection] If multiple collisions happen in one upda...
Steps to reproduce: 1. Open attached project 2. Open scene "sc_gameplay" 3. Notice that "pr_ball" has "Collision detection" set to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window