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Resources.Load returns null when loading same game object in another sce...
Steps to reproduce: 1. Open attached project2. Open Build settings3. Build for windows standalone with Developement build and Script... Read more
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b42. Build lights3. Notice that objects are overexposed - "b4.p... Read more
Point light shines unevenly at some directions when at high range
To reproduce:1. Open project "766498 repro.zip"2. Open the scene "Game"3. Zoom out so the whole plane is visible4. Observe that the ... Read more
Editor crashes in _PluginImporter::GenerateAssetData_ when dragging a ...
Reproduction steps:1. Open the attached project2. Drag and drop "Word" Prefab into Hierarchy-Crash Regression started: 5.3.0f4 Repro... Read more
[WebGL] GUISkin corrupts UI elements in build
Repro steps:1) Open the project and Flying.scene2) Play it on Editor and notice how it looks3) Build and Run it on WebGL4) Notice in... Read more
Flickering UI Elements when updating text
How to reproduce:1. Open the attached project2. Open and play TerrainsFull scene3. Press "E" key to bring up UI datapad4. Use the ke... Read more
[Linux editor] Unity crashes when playing a scene
Steps to reproduce1) Extract and open the project attached by user (src.zip) in Unity2) Go to /Assets/scenes and open scene 'main.un... Read more
Free editor has dark skin on "asset labels" tab
To reproduce:1. Open Unity in free mode2. Select a folder or something so the "asset labels" tab is showing3. Notice that the "asset... Read more
UnityEditor.TooltipView.Close nullReferenceException when clicking proje...
To reproduce:1. Open attached project2. Open MiniGame scene3. Notice error in console (click anywhere on project window and observe ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument