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0
votes
Fixed

Option for "Show 'send and 'return' connections" does not make any diffe...

Audio

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Mar 13, 2014

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Version/s: 5.0.0a2

Option for "Show 'send and 'return' connections" does not do anything, whether it is enabled or not - please see attached screenshot... Read more

0
votes
Duplicate

uGUI draws out-of-bounds when there is no camera in the scene

UI

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Mar 13, 2014

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Version/s: 4.6.0b3

Steps to reproduce : - import the attached project - make sure the Game View is visible - disable the Main Camera game object and n... Read more

0
votes
Fixed

Rectangle Selection selects GUI element as soon as its pivot / center is...

UI

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Mar 13, 2014

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Version/s: 4.6.0b5

See attached swf file for repro Read more

0
votes
Fixed

iOS "Build & Run" is not working after updating Xcode

iOS

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Mar 13, 2014

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Version/s: 4.5.0b5

To reproduce: 1. Update your Xcode to 5.1 2. Create a new Unity project 3. "Build and Run" for iOS 4. Unity throws: "UnityException:... Read more

0
votes
Fixed

Produce unique sibling names in hierarchy

UI

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Mar 13, 2014

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Version/s:

When siblings GameObjects in the scene have the same names, it completely breaks animation with super confusing buggy behavior. We s... Read more

0
votes
Fixed

Components get duplicated in prefab instance

Assets Management

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Mar 13, 2014

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Version/s: 5.0.0a2

See attached repro video: duplicatedComponent.swf Read more

0
votes
Fixed

Custom keyboard shortcut confuses "t" for F5

IMGUI

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Mar 13, 2014

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Version/s: 4.3.3f1

To reproduce: 1) Download and open project 2) Press the key "t" notice in the console that it says "You pressed F5" Read more

0
votes
Fixed
0
votes
Fixed

Package Import Window will not resize when changing resolution

--

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Mar 12, 2014

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Version/s: 4.5.0b5

Package Import Window will not resize when changing resolution. When changing resolution on a monitor (or in my case changing which... Read more

0
votes
By Design

Models lighting change when the shader is changed dynamically from "diff...

Shaders

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Mar 12, 2014

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Version/s:

Setting shader to "bumped specular" in the editor and then building the project results in the correct behavior. Reproduced on: Goo... Read more

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