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2
votes
By Design

[Camera] Frame delay when rendering Camera into texture manually (cam.Re...

Camera

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Nov 12, 2015

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Version/s: 5.2.1f1

To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more

0
votes
Fixed

"Added web socket host cannot be dynamically removed" error appears when...

Networking

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Nov 12, 2015

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Version/s: 5.3.0f1

1. Create a project with NetworkManager and enable "UseWebSockets" 2. Run the scene 3. Lan Host 4. Stop Host ==> "Added web socket h... Read more

0
votes
Postponed

[ARM] System.Func return value is broken

Mono

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Nov 12, 2015

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Version/s: 5.2.2p3

System.Func return value is broken on Android devices as it return incorrect values Read more

0
votes
Fixed

[AW] Next frame hotkey stops at increments of 1m3sec.

Animation Window

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Nov 11, 2015

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Version/s:

use the ">" hotkey to move forward in time, frame-by-frame. Notice that the next frame hotkey stops working at frame 1m3sec and all ... Read more

0
votes
Fixed

Link to the corresponding shader is not shown when "Undefined Queue" err...

Shaders

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Nov 11, 2015

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Version/s: 5.3.0b6

1. Open attached Unity project. 2. Open the Console window. 3. Right mouse click the "Assets" folder in the Project window and selec... Read more

0
votes
Fixed

[CacheServer] When entering a cache server's IP address, the connection ...

Version Control

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Nov 11, 2015

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Version/s: 5.3.0b6

Steps to reproduce: 1. Set up a cache server on your machine 2. Open new Unity project 3. Go to Edit/Preferences/Cache Server 4. En... Read more

0
votes
Postponed

[IL2CPP] Application crashes when Unity classes gets stripped

IL2CPP

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Nov 11, 2015

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Version/s: 5.2.2p3

1. Open attached project 2. Turn off Assets>AssetBundles>Simulation mode 3. Turn on Assets>AssetBundles>Local AssetBundles server 4.... Read more

0
votes
Duplicate

[Visualisation] Lit clustering crashes unity in ForwardShaderRenderLoop:...

Global Illumination

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Nov 11, 2015

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Version/s: 5.3.0b6

To reproduce: 1. Open attached project 2. Open scene 1 3. Let GI bake 4. Switch to Lit clustering 5. Move around in scene view, try ... Read more

0
votes
Fixed

[tvOS] UnityEngine.Apple.TV is missing

iOS

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Nov 11, 2015

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Version/s: 5.4.0a2

Just open the attached project and observe this error: Assets/ControllerManager.cs(7,19): error CS0234: The type or namespace name ... Read more

0
votes
Fixed

[tvOS] Crash with Metal when using 'OptimizedBloom' and 'VignetteAndChro...

tvOS

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Nov 11, 2015

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Version/s: 5.4.0a2

To Reproduce: 1. Build and run the attached project on an Apple TV (make sure to use Metal). 2. Observe that it crashes with: "MTL... Read more