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[UnusedByteCodeStripper2] Unhelpful error message if a namespace in link...
Reproduction steps: 1. Open attached project "LinkXMLBadM" 2. Build scene "Test" for WebGL 3. The build will fail because of bad nam... Read more
Camera clipping plane works different between transparent and opaque obj...
To reproduce: 1.Open attached project. 2.Open "test" scene. 3.Check scene hierarchy, notice 2 cubes assigned as children of camera, ... Read more
[CustomEditor] Multiple fuction call from custom MenuItem when calling f...
Steps to reproduce: 1. Open attached project 2. Open 'CallTest' scene 3. Select all three cubes in the hierarchy 4. Left-Click on o... Read more
[IL2CPP] Native iOS function calls with more than 9 parameters don't wor...
To Reproduce: 1. Build the attached project for ARM64. 2. Click the button to call _testing function from testing.mm. 3. Observe th... Read more
[IL2CPP] T[] doesn't implement IList<T>
To Reproduce: 1. Run the attached project with IL2CPP (tested on iOS). 2. Click the button, observe that 'PlayerDB[0] is IList<Play... Read more
[WSA][WP8.1] Chinese Simplified QWERTY Keyboard has no suggestions
To reproduce on WP8.1: 1. Obtain a windows phone with the Chinese Simplified QWERTY Keyboard installed. This is harder than it looks... Read more
[ManagedPlugins] meta file ignored when importing plugins if library fol...
To Reproduce: 1. Open the attached project in batch mode: " Unity.app/Contents/MacOS/Unity -projectPath "/PluginFailLoad/" -quit -b... Read more
Deferred lights disappear at distance on Mac Intel 5300 (5.2 regression)
When using deferred shading, point/spot lights disappear once they aren't very close to the camera. This seems to only happen on Mac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP