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[iOS]Crash in UnityGFXDeviceWorker on startup
1. Build and run the attached project on iOS or tvOS (scene "FixedScene For54").2. Observe that the app crashes on startup with back... Read more
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more
Shadowy artifacts appear on objects in scene view with certain camera di...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In scene view, slowly zoom in on "Cube" object4. Notice that som... Read more
[iOS] Application not paused when Game Center overlay screens from Socia...
To Reproduce: 1. Build and run the attached project attached ("tvOS_functional_test_RAT") on iOS.2. Click 'Authenticate' button to l... Read more
[RealtimeReflectionProbes] Building scene which has realtime reflection ...
Steps to reproduce: 1. Open attached project "767560.zip"2. Open scene "Assets/Scenes/repro"3. Build it4. Unity hangs or crahes if u... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
[VR] Toggling off VRSettings.enabled breaks FOV in Standalone player
When VRSettings.enabled is switched from true to false via API in a standalone VR-enabled player, the Field-of-View becomes incorrec... Read more
Editor hangs if a scene is unloaded while the scene objects are being de...
Steps to reproduce:1. Download and open attached project "MultiScene_test1.zip"2. There should be multiple scenes loaded. Play the p... Read more
[Shuriken] Particle system does not simulate in editor when it is re-ena...
Steps to reproduce: 1. Download and import attached project. (AutoSimulate.zip)2. Open scene: main.3. Select Green particle system.4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument