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TouchScreenKeyboard documentation does not mention support for WP8
It should mention that WP8 also supports this. http://docs.unity3d.com/ScriptReference/TouchScreenKeyboard.html Read more
Chinese symbols are replaced with Japanese
To reproduce: 1) Download and open project 2) Build and run for iOS 3) Compare the texts shown on a device and in the editor game v... Read more
Masks don't render on device
To reproduce: 1) Download and open project 2) Run in editor and notice mask effect 3) Build and run for iOS 4) Notice that there's n... Read more
Unity crashes when clicking on the InputField, stopping and playing the ...
1. Open a new project 2. Create Text game object 3. Add 'InputField' component on it 4. Assign 'Text' script to a 'Text' field on th... Read more
A sprite does not render
To reproduce: 1. Open attached project 2. Drag in Ship or ShipSprite into the scene Expected result: Sprite shows Actual result it d... Read more
If you upgrade a project with Navigation agent Max Slope set to >60 you ...
To reproduce: 1. Open the project from case 601887 2. Open navigation window 3. Open Bake settings Expected result: Max Slope either... Read more
Memory Used Total is 4GB (in 4.5 it was only 100mb)
To reproduce: 1. Open attached project 2. Open Untitled scene 3. Enter play mode 4. Observe used memory in the Profiler Read more
[WP8] loading shaders takes a long time
To reproduce: 1. Open attached project (in an edit below). 2. Two buttons, to load fast scene (uses one shader) and slow scene (uses... Read more
API Updater fails to update references resolved through "duck typing"
UnityScript can resolve members dynamically, for instance: var o = Instantiate(myPrefab); o.rigidbody.mass = 42.0; In this case th... Read more
Hierarchy with a lot of gameobjects causes editor lag
To reproduce: 1. Open attached project 2. Open scene testlag. It contains a lot of gameobjects 3. Open up a few hierarchy windows (o... Read more
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