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Crunched textures do not work with Sprite Packer
1. open attached project (case_702942-CrunchSpritePacker) 2. open TestScene 3. press Play and observe the crunched sprites The crun... Read more
[iOS] "Launch screen type" cannot be changed
To Reproduce: 1. Open 'Player Settings / Splash IMage' 2. Try changing 'Launch Screen type' to any other value than 'Default' Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output; 2. Build and run using mono, ... Read more
Input.gyro does not work in Awake or Start anymore
How to reproduce: 1. Open attached project 2. Open scene VTPSphere.unity 3. Comment out line 39 in script followGyro.cs 4. Build to... Read more
UI elements on child Canvases do not render in the Editor Scene window
How to reproduce: 1. Open the attached project (It has Canvas and text element. Also a Child Canvas with Child text element in it) 2... Read more
Reflection probes multi selection overrides cubemap
1. Open attached project's scene "Reflection bug" 2. Select each reflection probe individually and see that "Reflection Probe 1" and... Read more
Sprite into multiple makes a few frames sheared
1. open attached project (case_702772-dumb2dtest.zip) 2. view the AliensGuyNormal_3 slice and note that it is sheared 3. select Alie... Read more
NetworkTransform doesnt sync CharacterController rotation
NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window