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Unity crashes when deleting a UI component from hierarchy
- Open scene in attached project - In Hierarchy search for MissionEquipmentListItemRenderer(Clone) - Delete one or all of the result... Read more
The Boo compiler has a bug where it tries to detect inheritance cycles b...
To reproduce this bug: 1. Open the attached project 2. An Inheritance cycle error is outputted in the console. The Boo compiler h... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro: 1. Add a new controller, 2. In the Base Laye... Read more
Editor crashes when trying to recreate prefab
- Create a Cube and drag it to the Project Browser to make a prefab out of it - Delete the Prefab - Drag the Cube in Project Browser... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project 2. Build on WebGL 3. Building fails with '...il2cpp.exe did not run properly.... Read more
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project 2. Open 'bugCanvasGroupAlpha' scene 3. Play the scene 4. Press the button ('Set... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce: 1. Download attached project 2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Enlighten never finishes baking static terrain
- Open scene "we" in attached project - Select the "CubeTerrain" game object and mark it static - Enlighten will start baking and wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow