Search Issue Tracker
Selecting multiple objects with sprite renderer overwrites all of their ...
To reproduce: 1.Create new project, import attached package. 2.Open "repro" scene, notice that there are 3 objects with sprite rende... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more
[AssetBundles] Bundle build hash check does not take subplatform / Graph...
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more
[InputManager] Positive/Negative button's tooltips are inverted
Steps to reproduce: 1. Open a project 2. Edit -> Project Settings -> Input 3. Hover mouse over any [Negative|Positive] Button field ... Read more
[iOS7] Unity does not stay in landscape in the iOS task switcher
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Open the task switcher by double clicking the home button, wh... Read more
heroup: achievements popup not shown
-e: see title. before 4.6.6f2 it would show up after login -repro: --Sign up an account and/or log in at https://www.heroup.com/log... Read more
[WebCamTexture] Calling WebCamTexture.videoVerticallyMirrored before the...
To Reproduce: 1. Run the attached project in editor, it works fine. 2. Deploy to device, it immediately crashes in WebCamTexture.vi... Read more
Crash when importing the Mecanim Example scenes
Steps to reproduce : - try to import the Mecanim Example Scenes from the Asset Store and Unity will crash *Note : Regression from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_class_inflate_generic_method_full_checked when accessing static properties or methods of a Generic Interface in a Generic Class
- Crash on RendererScene::NotifyInvisible when switching QualitySettings of the HDRP pipeline asset in a specific project
- Compute and graphics queues are not run asynchronously when asynchronous compute shaders are enabled in DX12
- Unity Version Control window during "Create workspace" updates only when the mouse is moved
- Crash on AudioMixer::GetFloat when entering Play Mode in a specific project